Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Considering "taking the 5th" (Edition); questions for those more experienced.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kerleth" data-source="post: 6599444" data-attributes="member: 84383"><p>Okay, I have to admit two things before I comment. One, I committed the cardinal sin and didn't read through the whole thread before I posted. Two, I started playing in 3rd edition (though I was introduced to the concept of Dnd via novels and such before then).</p><p></p><p>As far as low magic, 5e blows both 3rd and 4th edition out of the water in my opinion. Also, some of the "magical" subclasses are only magical in a very limited sense. For example, the totem barbarian eventually gets to cast speak with animals. That can very easily be refluffed as a more primal connection with creatures. You rely more on instincts, body language, etc. and can communicate better with animals as a result. Sure, you wouldn't HAVE to do that, cause there is always the frenzied berserker, but it's an easy to use option. I would like to point out that there are some creatures who have "resistance(or immunity) to nonmagical weapon damage". I believe that the designers phrased it this way precisely so low magic campaigns could find interesting solutions like setting them on fire, trapping them in a landslide, so on and so forth.</p><p>One of the big concerns about low magic is healing. The default healing system allows parties without magical healing to survive without having to spend weeks in town after every battle. The default is a little fast for some people's tastes, but the DMG has a few different options for adjusting that. (Not to mention 5E's general ease of hacking-to-taste).</p><p></p><p>Character variety: This is a big one for me, and I have to say that I find the character variety available in the core rulebook to be greater than that of 3rd or 4th edition. I won't go into the specifics because I would hate to incite any edition warring, but here is an example of what you can do with 5th edition.</p><p>3 fighters.</p><p>Fighter 1) Fighter one is a dexterity based elven marksman. He is skilled at climbing, swimming, finding food, navigating the wild, following tracks, spotting ambushes, springing ambushes, finding traps, and disarming them. This is all at level one.</p><p>Fighter 2) Fighter one is a strength based Half-orc. In an attempt to compensate for his childhood as an outcast, he has honed his social skills to be as sharp as a blade. He wields a sword and shield, can help block attacks aimed at his allies, and can trip, shove, and grapple well. Out of combat he is skilled at persuading people, be it with cunning lies, passionate pleas, or dire threats, and is also good at catching people in their lies. This is also all at level one.</p><p>Fighter 3) Is a human combat medic, and may perform quick first aid, even in the midst of combat if necessary. He wields a greataxe, reasoning that the quicker his foes fall, the less likely his allies will. He also served as an aid to the chaplain and picked up skills that the rest of the rank and file didn't, including knowledge of history and religion. Like the other two, this character could be made at level one.</p><p></p><p>Of course you could mix and match aspects of the above, and there are more choices than just those, but the point is that with a party of 3-4 "mundanes" and 2 "full mages" or 1 "full mage" and 2 "dabblers" you'll have plenty of options for unique characters.</p></blockquote><p></p>
[QUOTE="kerleth, post: 6599444, member: 84383"] Okay, I have to admit two things before I comment. One, I committed the cardinal sin and didn't read through the whole thread before I posted. Two, I started playing in 3rd edition (though I was introduced to the concept of Dnd via novels and such before then). As far as low magic, 5e blows both 3rd and 4th edition out of the water in my opinion. Also, some of the "magical" subclasses are only magical in a very limited sense. For example, the totem barbarian eventually gets to cast speak with animals. That can very easily be refluffed as a more primal connection with creatures. You rely more on instincts, body language, etc. and can communicate better with animals as a result. Sure, you wouldn't HAVE to do that, cause there is always the frenzied berserker, but it's an easy to use option. I would like to point out that there are some creatures who have "resistance(or immunity) to nonmagical weapon damage". I believe that the designers phrased it this way precisely so low magic campaigns could find interesting solutions like setting them on fire, trapping them in a landslide, so on and so forth. One of the big concerns about low magic is healing. The default healing system allows parties without magical healing to survive without having to spend weeks in town after every battle. The default is a little fast for some people's tastes, but the DMG has a few different options for adjusting that. (Not to mention 5E's general ease of hacking-to-taste). Character variety: This is a big one for me, and I have to say that I find the character variety available in the core rulebook to be greater than that of 3rd or 4th edition. I won't go into the specifics because I would hate to incite any edition warring, but here is an example of what you can do with 5th edition. 3 fighters. Fighter 1) Fighter one is a dexterity based elven marksman. He is skilled at climbing, swimming, finding food, navigating the wild, following tracks, spotting ambushes, springing ambushes, finding traps, and disarming them. This is all at level one. Fighter 2) Fighter one is a strength based Half-orc. In an attempt to compensate for his childhood as an outcast, he has honed his social skills to be as sharp as a blade. He wields a sword and shield, can help block attacks aimed at his allies, and can trip, shove, and grapple well. Out of combat he is skilled at persuading people, be it with cunning lies, passionate pleas, or dire threats, and is also good at catching people in their lies. This is also all at level one. Fighter 3) Is a human combat medic, and may perform quick first aid, even in the midst of combat if necessary. He wields a greataxe, reasoning that the quicker his foes fall, the less likely his allies will. He also served as an aid to the chaplain and picked up skills that the rest of the rank and file didn't, including knowledge of history and religion. Like the other two, this character could be made at level one. Of course you could mix and match aspects of the above, and there are more choices than just those, but the point is that with a party of 3-4 "mundanes" and 2 "full mages" or 1 "full mage" and 2 "dabblers" you'll have plenty of options for unique characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Considering "taking the 5th" (Edition); questions for those more experienced.
Top