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General Tabletop Discussion
*Dungeons & Dragons
Considering "taking the 5th" (Edition); questions for those more experienced.
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<blockquote data-quote="Staffan" data-source="post: 6599988" data-attributes="member: 907"><p>I haven't played 5e at higher levels, but by looking at it it seems to be lessened a lot, though probably not completely gone. Some things that help:</p><p></p><p>* Spells don't auto-scale. <em>Fireball</em> deals 8d6 when cast using a 3rd level slot, regardless of whether the caster is 5th, 10th, or 20th level. If you want more damage, you need to pump it with a higher-level spell slot.</p><p></p><p>* Fewer high-level spells, at least compared to 3e. In addition to not getting bonus spells for high stats and/or specialization, spells per level cap out at 4 for 1st-level spells, 3 each for 2nd through 5th level, 2 each at 6th and 7th, and 1 each at 8th and 9th. By comparison, a 20th level 3e wizard will probably have 5 or 6 9th-level spells per day.</p><p></p><p>* Save DCs don't outpace foes as much as in 3e, so save-or-suck isn't as pronounced. Many of these also offer "recovery" saves each round.</p><p></p><p>* Concentration prevents casters from having multiple powerful spells in effect. A mid-level 3e wizard could easily maintain <em>fly</em>, <em>greater invisibility</em> as well as some other buffs, while at the same time having powerful debuffs in effect on the opposition. In 5e, you generally get only one of those effects at any one time. It also means that if they're keeping a powerful buff/debuff or continuous damage spell up, you can disrupt their concentration and break the spell.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6599988, member: 907"] I haven't played 5e at higher levels, but by looking at it it seems to be lessened a lot, though probably not completely gone. Some things that help: * Spells don't auto-scale. [I]Fireball[/I] deals 8d6 when cast using a 3rd level slot, regardless of whether the caster is 5th, 10th, or 20th level. If you want more damage, you need to pump it with a higher-level spell slot. * Fewer high-level spells, at least compared to 3e. In addition to not getting bonus spells for high stats and/or specialization, spells per level cap out at 4 for 1st-level spells, 3 each for 2nd through 5th level, 2 each at 6th and 7th, and 1 each at 8th and 9th. By comparison, a 20th level 3e wizard will probably have 5 or 6 9th-level spells per day. * Save DCs don't outpace foes as much as in 3e, so save-or-suck isn't as pronounced. Many of these also offer "recovery" saves each round. * Concentration prevents casters from having multiple powerful spells in effect. A mid-level 3e wizard could easily maintain [I]fly[/I], [I]greater invisibility[/I] as well as some other buffs, while at the same time having powerful debuffs in effect on the opposition. In 5e, you generally get only one of those effects at any one time. It also means that if they're keeping a powerful buff/debuff or continuous damage spell up, you can disrupt their concentration and break the spell. [/QUOTE]
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Considering "taking the 5th" (Edition); questions for those more experienced.
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