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General Tabletop Discussion
*Dungeons & Dragons
Considering "taking the 5th" (Edition); questions for those more experienced.
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<blockquote data-quote="spinozajack" data-source="post: 6600011" data-attributes="member: 6794198"><p>What a backhanded, insulting, sour-puss, snarky answer. Stopped reading after this. Whatever.</p><p></p><p>To respond to the rest of the thread by people without an obvious chip on their shoulder from being on the losing end of a recent edition war, 5th edition is pretty great for the reasons mentioned. Mostly because it emulates old school D&D but still fixes lots of its issues like quadratic scaling or wizards running out of magic after one round, and buff stacking. </p><p></p><p>They fixed all kinds of stuff that each edition innovated on, and picked the best parts of each one. But still made sure it felt and plays like D&D, despite some great innovations like advantage and concentration and spells scaling by casting them at higher slots. That is a straight up evolution and improvement from 3e metamagic feats or Arcana Unearthed by Monte Cook.</p><p></p><p>Personally, I think the best parts of 5e are:</p><p></p><p>0) fast combat!</p><p>1) bounded accuracy</p><p>2) advantage / disadvantage</p><p>3) spell scaling</p><p>4) move-attack-move for anyone</p><p>5) concentration</p><p>6) big feats (despite their issues and overpowered-ness)</p><p>7) dual wielding for everyone</p><p>8) multi attacks for all martial combat focused classes</p><p>9) no built in magic item dependencies</p><p></p><p>There are lots more but this forum pretty nailed it.</p><p></p><p>There's no real reason for true old schoolers not to migrate, because even if there are a couple issues, they are easy to contain and houserule. The bulk of the system plays fast, is reasonably balanced, and most of all, it's fun!</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6600011, member: 6794198"] What a backhanded, insulting, sour-puss, snarky answer. Stopped reading after this. Whatever. To respond to the rest of the thread by people without an obvious chip on their shoulder from being on the losing end of a recent edition war, 5th edition is pretty great for the reasons mentioned. Mostly because it emulates old school D&D but still fixes lots of its issues like quadratic scaling or wizards running out of magic after one round, and buff stacking. They fixed all kinds of stuff that each edition innovated on, and picked the best parts of each one. But still made sure it felt and plays like D&D, despite some great innovations like advantage and concentration and spells scaling by casting them at higher slots. That is a straight up evolution and improvement from 3e metamagic feats or Arcana Unearthed by Monte Cook. Personally, I think the best parts of 5e are: 0) fast combat! 1) bounded accuracy 2) advantage / disadvantage 3) spell scaling 4) move-attack-move for anyone 5) concentration 6) big feats (despite their issues and overpowered-ness) 7) dual wielding for everyone 8) multi attacks for all martial combat focused classes 9) no built in magic item dependencies There are lots more but this forum pretty nailed it. There's no real reason for true old schoolers not to migrate, because even if there are a couple issues, they are easy to contain and houserule. The bulk of the system plays fast, is reasonably balanced, and most of all, it's fun! [/QUOTE]
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Considering "taking the 5th" (Edition); questions for those more experienced.
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