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General Tabletop Discussion
*Dungeons & Dragons
Considering "taking the 5th" (Edition); questions for those more experienced.
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<blockquote data-quote="Blackbird71" data-source="post: 6600787" data-attributes="member: 6794081"><p>I was looking at this as well and trying to determine how best to handle it. In older editions, the DM had a bit more control over what spells were available to the players. I'm not all that comfortable with the idea of the players just getting to choose any two spells on level up, either from a power perspective or from a thematic perspective (how does the wizard suddenly know these new spells?). At the least, I was considering requiring that one of the two spells each level be from their chosen school. Beyond that, I was thinking about what sort of check I could impose as a chance to learn the spell, something similar to the old % rolls. </p><p></p><p>One thought I had was that rather than let them pick their spells, at the start of each level I could have them declare what schools they would be researching over the course of the level. Then when they reached the next level, they could roll to see which spells they actually discovered in their research within the studied schools (probably still with the requirement that at least one be their chosen school). </p><p></p><p>As for a check, I was thinking a d20 + INT modifier + highest available spell level vs. 10 + level of spell to be learned. That way, lower level spells become easier to learn. I'd probably also impose the restriction of if a wizard fails to learn a spell from a certain source, they can't attempt it again until their next level. Or at least something similar to that, if not quite as severe. Any thoughts?</p><p></p><p></p><p></p><p>Thanks, it's nice to know I've inspired something. I'm curious to see whether these odd scores can be made meaningful; in 3.5/PF it seems that the most they were used for was meeting some arbitrary feat prerequisite (how many combat feats required a 13 INT, and why?).</p></blockquote><p></p>
[QUOTE="Blackbird71, post: 6600787, member: 6794081"] I was looking at this as well and trying to determine how best to handle it. In older editions, the DM had a bit more control over what spells were available to the players. I'm not all that comfortable with the idea of the players just getting to choose any two spells on level up, either from a power perspective or from a thematic perspective (how does the wizard suddenly know these new spells?). At the least, I was considering requiring that one of the two spells each level be from their chosen school. Beyond that, I was thinking about what sort of check I could impose as a chance to learn the spell, something similar to the old % rolls. One thought I had was that rather than let them pick their spells, at the start of each level I could have them declare what schools they would be researching over the course of the level. Then when they reached the next level, they could roll to see which spells they actually discovered in their research within the studied schools (probably still with the requirement that at least one be their chosen school). As for a check, I was thinking a d20 + INT modifier + highest available spell level vs. 10 + level of spell to be learned. That way, lower level spells become easier to learn. I'd probably also impose the restriction of if a wizard fails to learn a spell from a certain source, they can't attempt it again until their next level. Or at least something similar to that, if not quite as severe. Any thoughts? Thanks, it's nice to know I've inspired something. I'm curious to see whether these odd scores can be made meaningful; in 3.5/PF it seems that the most they were used for was meeting some arbitrary feat prerequisite (how many combat feats required a 13 INT, and why?). [/QUOTE]
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Considering "taking the 5th" (Edition); questions for those more experienced.
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