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General Tabletop Discussion
*Dungeons & Dragons
Considering "taking the 5th" (Edition); questions for those more experienced.
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<blockquote data-quote="Blackbird71" data-source="post: 6615953" data-attributes="member: 6794081"><p>I did mention the fighter's access to more weapons. This and the extra attacks will increase the overall melee damage output of the fighter over the wizard, but only by the size of the weapon and sheer number of attacks, not by any greater skill. It still means that the wizard can land a hit just as well as the fighter; the fighter can just hit more often and with bigger stuff.</p><p></p><p></p><p></p><p>Yes, 1st level characters in all editions tended to be similar in their ability to hit stuff. In 1e/2e, fighters had weapon specialization that could be used to improve that, and in 3.X fighters had access to feats which could also improve their chance to hit, but on a basic level starting characters were about the same. However, as you point out, this would change quickly as the characters began gaining levels. So how does the fighter pull away from the wizard in this regard in 5e?</p><p></p><p>I understand that an increased number of attacks will increase the fighter's overall chance to land a hit each round, but per individual attack the hit probability would be the same. Thematically that just feels wrong to me. Maybe the other advantages that the fighter gains are enough to offset this mechanically, but the idea of it still seems a bit off.</p><p></p><p> </p><p></p><p>Labor-saving devices in medieval times (and pseudo-medieval fantasy worlds) were usually called "servants". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Blackbird71, post: 6615953, member: 6794081"] I did mention the fighter's access to more weapons. This and the extra attacks will increase the overall melee damage output of the fighter over the wizard, but only by the size of the weapon and sheer number of attacks, not by any greater skill. It still means that the wizard can land a hit just as well as the fighter; the fighter can just hit more often and with bigger stuff. Yes, 1st level characters in all editions tended to be similar in their ability to hit stuff. In 1e/2e, fighters had weapon specialization that could be used to improve that, and in 3.X fighters had access to feats which could also improve their chance to hit, but on a basic level starting characters were about the same. However, as you point out, this would change quickly as the characters began gaining levels. So how does the fighter pull away from the wizard in this regard in 5e? I understand that an increased number of attacks will increase the fighter's overall chance to land a hit each round, but per individual attack the hit probability would be the same. Thematically that just feels wrong to me. Maybe the other advantages that the fighter gains are enough to offset this mechanically, but the idea of it still seems a bit off. Labor-saving devices in medieval times (and pseudo-medieval fantasy worlds) were usually called "servants". ;) [/QUOTE]
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Considering "taking the 5th" (Edition); questions for those more experienced.
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