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General Tabletop Discussion
*Dungeons & Dragons
Considering "taking the 5th" (Edition); questions for those more experienced.
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<blockquote data-quote="spinozajack" data-source="post: 6616165" data-attributes="member: 6794198"><p>Combat rounds last six seconds.</p><p></p><p>A fighter can get up to 4 attacks going, at level 5, each and every round, using polearm master and some fancy footwork. On top of moving 30 feet.</p><p></p><p>If you can imagine that each one of those 4 attacks represents more than a single swing in that time, go ahead. But I think the rules in 5th edition are clear. </p><p></p><p>Besides, why would 1 attack mean more than one swing of a sword for melee, but only one arrow flies for an archer. That archer can send exactly 3 arrows a round at level 5, with a feat. After which time, three checks are erased from the player's ammunition. 1 attack roll, 1 arrow gone. For consistency, 1 attack roll, 1 swing of the sword is made. </p><p></p><p>Why pretend like the game is more complex than it is? There is no benefit. In 2nd edition when rounds lasted one minute this was odd because archers still only could aim and fire X arrows which matched their attack rate in a minute. But real archers and specialists don't need anywhere near that long to aim and shoot.</p><p></p><p>The fighter isn't twice as accurate as the wizard, he's twice as fast at swinging his weapon around effectively into attacks. That's not the same thing. Why make more attacks than you can effectively land? Flailing around ineffectively is probably going to get a poor swordsman killed! Best to take his or her time and do it right. </p><p></p><p>A fighter with two attacks can move attack move, which also undercuts the idea of separating the number of attacks you can make on your character sheet, from the number of swings the character makes. Best to keep them identical. There is no need to complexify the game with baggage from previous editions. It's one of the good things about rules progress over the years. The simplification of the rules came about after realizing that one minute rounds made a lot of PC activities seem like a mime doing a bit on the street corner.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6616165, member: 6794198"] Combat rounds last six seconds. A fighter can get up to 4 attacks going, at level 5, each and every round, using polearm master and some fancy footwork. On top of moving 30 feet. If you can imagine that each one of those 4 attacks represents more than a single swing in that time, go ahead. But I think the rules in 5th edition are clear. Besides, why would 1 attack mean more than one swing of a sword for melee, but only one arrow flies for an archer. That archer can send exactly 3 arrows a round at level 5, with a feat. After which time, three checks are erased from the player's ammunition. 1 attack roll, 1 arrow gone. For consistency, 1 attack roll, 1 swing of the sword is made. Why pretend like the game is more complex than it is? There is no benefit. In 2nd edition when rounds lasted one minute this was odd because archers still only could aim and fire X arrows which matched their attack rate in a minute. But real archers and specialists don't need anywhere near that long to aim and shoot. The fighter isn't twice as accurate as the wizard, he's twice as fast at swinging his weapon around effectively into attacks. That's not the same thing. Why make more attacks than you can effectively land? Flailing around ineffectively is probably going to get a poor swordsman killed! Best to take his or her time and do it right. A fighter with two attacks can move attack move, which also undercuts the idea of separating the number of attacks you can make on your character sheet, from the number of swings the character makes. Best to keep them identical. There is no need to complexify the game with baggage from previous editions. It's one of the good things about rules progress over the years. The simplification of the rules came about after realizing that one minute rounds made a lot of PC activities seem like a mime doing a bit on the street corner. [/QUOTE]
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Considering "taking the 5th" (Edition); questions for those more experienced.
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