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General Tabletop Discussion
*TTRPGs General
Considering the Helm of Opposite Alignment
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<blockquote data-quote="adwyn" data-source="post: 1632675" data-attributes="member: 14083"><p>We went through this back in the 1st ed days. </p><p></p><p>First we house ruled that forcefully changing the alignment of another was evil (open to debate). Then two of the DM's launched seperate diabolical plots centered around evil thieves guilds using the helm to sway otherwise LG people in order to promote corruption in the right places. That led to a player's revolt in which they demanded the helm work to at least reverse the effects. For an entire summer HoOA became the focus in three seperate campaigns. In the end they proved too disruptive and we house ruled the effects to be temporary.</p></blockquote><p></p>
[QUOTE="adwyn, post: 1632675, member: 14083"] We went through this back in the 1st ed days. First we house ruled that forcefully changing the alignment of another was evil (open to debate). Then two of the DM's launched seperate diabolical plots centered around evil thieves guilds using the helm to sway otherwise LG people in order to promote corruption in the right places. That led to a player's revolt in which they demanded the helm work to at least reverse the effects. For an entire summer HoOA became the focus in three seperate campaigns. In the end they proved too disruptive and we house ruled the effects to be temporary. [/QUOTE]
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Considering the Helm of Opposite Alignment
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