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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Considering the "Skill Challenge"
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<blockquote data-quote="the Jester" data-source="post: 5835013" data-attributes="member: 1210"><p>The first and best step to making the group as a whole work with the skill challenge is to push the concept of having a specific, dm-tailored list of skills that are allowed right out the window. </p><p></p><p>Before 4e released, there was a sample skill challenge that (IIRC) was an "outrun the guards" type of thing. It didn't come with a list of applicable skills, it came with "Let the pcs try any reasonable skill that they can come up with a good justification for! If you think it would be especially easy or hard, adjust the DC."</p><p></p><p>When I write skill challenges, I try to list what I think are the most likely approaches pcs will take, along with DCs, as <em>examples</em>, but it's up to them. How should they know that trying to evade the guards requires Stealth, Acrobatics or Perception, and that they can't use Streetwise? In fact, why shouldn't they use Streetwise if it makes sense? </p><p></p><p>The only other thing I do is simply not let them skip out on the challenge unless it really makes sense. If the pcs are in a negotiation and someone wants to just stand there, everyone else can make one check first, but when it comes down to it, that strong silent dude has to participate too.</p><p></p><p>(There are exceptions- he could leave the room before the negotiations take place, for instance; in fact, if you're well known for putting your foot in mouth [low cha/no social skills] you probably <em>ought to</em> leave the room before important negotiations take place.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 5835013, member: 1210"] The first and best step to making the group as a whole work with the skill challenge is to push the concept of having a specific, dm-tailored list of skills that are allowed right out the window. Before 4e released, there was a sample skill challenge that (IIRC) was an "outrun the guards" type of thing. It didn't come with a list of applicable skills, it came with "Let the pcs try any reasonable skill that they can come up with a good justification for! If you think it would be especially easy or hard, adjust the DC." When I write skill challenges, I try to list what I think are the most likely approaches pcs will take, along with DCs, as [i]examples[/i], but it's up to them. How should they know that trying to evade the guards requires Stealth, Acrobatics or Perception, and that they can't use Streetwise? In fact, why shouldn't they use Streetwise if it makes sense? The only other thing I do is simply not let them skip out on the challenge unless it really makes sense. If the pcs are in a negotiation and someone wants to just stand there, everyone else can make one check first, but when it comes down to it, that strong silent dude has to participate too. (There are exceptions- he could leave the room before the negotiations take place, for instance; in fact, if you're well known for putting your foot in mouth [low cha/no social skills] you probably [i]ought to[/i] leave the room before important negotiations take place.) [/QUOTE]
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Community
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Considering the "Skill Challenge"
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