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General Tabletop Discussion
*Dungeons & Dragons
"Consistent Attack" -- Is this TOO powerful?
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<blockquote data-quote="DND_Reborn" data-source="post: 8087105" data-attributes="member: 6987520"><p>The idea behind this concept is you are giving up one attack (or more at higher levels) granted by Extra Attack do be able to do something else, but still manage to get in a swing or shot. The bonus action is so there is an additional action economy cost as well. Many of its uses do make it sort of a reversed Cunning Action, but you don't get it until 3 levels later than the rogue's get theirs.</p><p></p><p>Hmm... I just had more time to look at all the available actions, so let's review them (your suggestions are bolded):</p><ul> <li data-xf-list-type="ul">Attack (can't do)</li> <li data-xf-list-type="ul">Cast a Spell (can't do)</li> <li data-xf-list-type="ul"><strong>Dash (certainly useful, mimics Charger feat)</strong></li> <li data-xf-list-type="ul"><strong>Disengage (definitely useful)</strong></li> <li data-xf-list-type="ul"><strong>Dodge (definitely useful)</strong></li> <li data-xf-list-type="ul"><strong>Help (useful at times)</strong></li> <li data-xf-list-type="ul">Hide (not useful IMO as you would have to hide, and then attack, and are likely plainly visible meaning hiding would fail in most cases)</li> <li data-xf-list-type="ul">Ready (potentially problematical)</li> <li data-xf-list-type="ul">Search (doesn't make much sense)</li> <li data-xf-list-type="ul">Use an Object (useful in certain cases IMO)</li> </ul><p>The only action I can see really being an issue is Ready. As others have pointed out, you can ready an attack to the trigger, and then use your bonus action on your turn to make the extra attack. When the trigger happens, use your reaction to make the readied attack. But, if you look at the action cost, you are still only getting two attacks (which you would normally have through Extra Attack anyway...), but now playing the action cost of a bonus action <em>and</em> your reaction (so no OoA) to do it. Off-hand, I don't see that being unbalanced.</p><p></p><p>Once we start play-testing it, we'll know more. I think it helps make fighters better at the one thing they <em>should</em> be best at IMO: fighting.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8087105, member: 6987520"] The idea behind this concept is you are giving up one attack (or more at higher levels) granted by Extra Attack do be able to do something else, but still manage to get in a swing or shot. The bonus action is so there is an additional action economy cost as well. Many of its uses do make it sort of a reversed Cunning Action, but you don't get it until 3 levels later than the rogue's get theirs. Hmm... I just had more time to look at all the available actions, so let's review them (your suggestions are bolded): [LIST] [*]Attack (can't do) [*]Cast a Spell (can't do) [*][B]Dash (certainly useful, mimics Charger feat)[/B] [*][B]Disengage (definitely useful)[/B] [*][B]Dodge (definitely useful)[/B] [*][B]Help (useful at times)[/B] [*]Hide (not useful IMO as you would have to hide, and then attack, and are likely plainly visible meaning hiding would fail in most cases) [*]Ready (potentially problematical) [*]Search (doesn't make much sense) [*]Use an Object (useful in certain cases IMO) [/LIST] The only action I can see really being an issue is Ready. As others have pointed out, you can ready an attack to the trigger, and then use your bonus action on your turn to make the extra attack. When the trigger happens, use your reaction to make the readied attack. But, if you look at the action cost, you are still only getting two attacks (which you would normally have through Extra Attack anyway...), but now playing the action cost of a bonus action [I]and[/I] your reaction (so no OoA) to do it. Off-hand, I don't see that being unbalanced. Once we start play-testing it, we'll know more. I think it helps make fighters better at the one thing they [I]should[/I] be best at IMO: fighting. [/QUOTE]
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"Consistent Attack" -- Is this TOO powerful?
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