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Console RPGs: A small analysis
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<blockquote data-quote="LightPhoenix" data-source="post: 1448377" data-attributes="member: 115"><p>This whole post in contingent on my opinion.</p><p> </p><p>Meh, extra discs <em>really</em> started to annoy me, especially since it seemed like almost every RPG from the PSX era had to use them. If you can't fit it all on one disc, it's not enough room, in my opinion. I can easily see the same trends happening in this era too - graphics take up increasingly more room, until someone, probably Square, goes overboard and needs two discs. Not to mention the problem of having to have everything on each disc, which means that you can't have true free roaming with that approach.</p><p> </p><p>This would be increased by allowing players to do what they wanted. Suppose a simple choice - allowing a village to be destroyed or not. Now instead of one town, you need two - the whole one and the destroyed one. Not only do you need both, but no matter how you spin it, chances are one of them sits unused on the disc for the majority of the game.</p><p> </p><p>Size isn't an <em>immediate</em> concern, but five years from now I fully expect there to be multi-DVD games. Which may bother me, and not the majority of people, but I never claimed to be speaking for everyone, or anyone but myself.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 1448377, member: 115"] This whole post in contingent on my opinion. Meh, extra discs [i]really[/i] started to annoy me, especially since it seemed like almost every RPG from the PSX era had to use them. If you can't fit it all on one disc, it's not enough room, in my opinion. I can easily see the same trends happening in this era too - graphics take up increasingly more room, until someone, probably Square, goes overboard and needs two discs. Not to mention the problem of having to have everything on each disc, which means that you can't have true free roaming with that approach. This would be increased by allowing players to do what they wanted. Suppose a simple choice - allowing a village to be destroyed or not. Now instead of one town, you need two - the whole one and the destroyed one. Not only do you need both, but no matter how you spin it, chances are one of them sits unused on the disc for the majority of the game. Size isn't an [i]immediate[/i] concern, but five years from now I fully expect there to be multi-DVD games. Which may bother me, and not the majority of people, but I never claimed to be speaking for everyone, or anyone but myself. [/QUOTE]
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