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General Tabletop Discussion
*Pathfinder & Starfinder
Consolidated Metamagic
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<blockquote data-quote="ChrisHaines" data-source="post: 2259075" data-attributes="member: 32216"><p>I'll admit that the DC msut be evaluated very carefully or the whole system goes out of whack. When I designed the mechanic, I wanted it to be difficult to cast your highest level spell with metamagic, hence the high DC. I also wanted you to be able to cast lower level spells with metamagic very easily at higher character levels. My idea was an 18th level Wizard should be able to cast 1st or 2nd level spells with metamagic automatically.</p><p>I also took into account what my player's highest Spellcraft bonuses would get to. This may vary in different games due to other house rules. In my game I assumed a 20th level caster could get a Spellcraft bonus as high as 50 (23 ranks, 10 from Ability score, 10 from a magic item bonus, 6 with a couple of house feats, and maybe 1 or 2 more from various other sources).</p><p>The mention that this system leaves some classes out like Clerics and Sorcerer's confuses me. All you need to use metamagic with this system is the Spellcraft skill and the new feat. The two classes mentioned above get Spellcraft as a class skill. Any other spellcasting classes that don't get Spellcraft as a class skill should be able to pick a feat to remedy the problem.</p><p>I found that making metamagic more available didn't counterbalance the game to casters more, as long as I got rid of Maximize.</p><p>Thanks for your input. It's good to run ideas like this by others to see it in a different way.</p></blockquote><p></p>
[QUOTE="ChrisHaines, post: 2259075, member: 32216"] I'll admit that the DC msut be evaluated very carefully or the whole system goes out of whack. When I designed the mechanic, I wanted it to be difficult to cast your highest level spell with metamagic, hence the high DC. I also wanted you to be able to cast lower level spells with metamagic very easily at higher character levels. My idea was an 18th level Wizard should be able to cast 1st or 2nd level spells with metamagic automatically. I also took into account what my player's highest Spellcraft bonuses would get to. This may vary in different games due to other house rules. In my game I assumed a 20th level caster could get a Spellcraft bonus as high as 50 (23 ranks, 10 from Ability score, 10 from a magic item bonus, 6 with a couple of house feats, and maybe 1 or 2 more from various other sources). The mention that this system leaves some classes out like Clerics and Sorcerer's confuses me. All you need to use metamagic with this system is the Spellcraft skill and the new feat. The two classes mentioned above get Spellcraft as a class skill. Any other spellcasting classes that don't get Spellcraft as a class skill should be able to pick a feat to remedy the problem. I found that making metamagic more available didn't counterbalance the game to casters more, as long as I got rid of Maximize. Thanks for your input. It's good to run ideas like this by others to see it in a different way. [/QUOTE]
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Consolidated Metamagic
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