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<blockquote data-quote="BrokeAndDrive" data-source="post: 5253175" data-attributes="member: 89265"><p>Ohh, so <em>that's</em> where that comes from! So obvious it went straight over my head! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>On-Topic: here's one I whipped up based on the first Zodiac Demon boss from Final Fantasy Tactics. Yeup, anoooother FF to D&D conversion. Sue me. There's a reason I call myself <em>The Viking <u>Weeaboo</u></em>, ya know! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>[sblock]Cúchulainn the Impure King</p><p>Lvl 10 Solo Controller <span style="color: #00abcd">[I halved his in-game level]</span></p><p>Large immortal humanoid <span style="color: #00abcd">[he isn't from the astral sea nor is he from the elemental chaos... heh, it doesn't <em>really</em> matter, does it?]</span></p><p>XP 2500</p><p></p><p>Initiative +10</p><p>Senses Perception +7</p><p></p><p>HP 306/153 <span style="color: #00abcd">[I have no idea how to calculate solo HP nowadays, so I just did 75% of what is said in the DMG]</span></p><p>AC 24, Fort 23, Ref 21, Will 22</p><p>Speed 6</p><p>Action points 2</p><p>Immune dazed, domination, petrification, stunned, unconscious <span style="color: #00abcd">[I couldn't think of a more elegant or interesting way to prevent him from being stunlocked, plus it's par for the course for Final Fantasy bosses to be outright immune to every in-game equivalent to Save-Or-Dies/Save-Or-Sucks]</span></p><p></p><p></p><p>TRAITS</p><p></p><p>Ague</p><p>Aura 5; enemies in the aura are slowed. <span style="color: #00abcd">[this is probably pretty mean, but I couldn't give him ANOTHER standard action attack, plus he's a big fat demon thing so it fits... I think]</span></p><p></p><p>Lucavi Endurance</p><p>Cuchulainne automatically saves against (save ends) effects at the end of his turn. <span style="color: #00abcd">[but is this enough to keep him from being stunlocked, so I can strip his immunities?]</span></p><p></p><p>STANDARD ACTIONS</p><p></p><p>[bm] Tainted Strike (at-will)</p><p>Reach 2; +15 vs. AC; 2d8+9 damage (2d8+18 on crit) plus 2d6 poison (4d6 poison on crit). <span style="color: #00abcd">[I calculated his damage to be roughly 125% of the recommended level in the July errata simply because he's a solo; his crits seem scary but he'll probably never bother punching anyone outside of OAs]</span></p><p></p><p>Bio (recharge 3)</p><p>Area 2 within 10; +11 vs. Fort; 1d8+6 damage plus 1d12 poison, and roll a 1d3: 1 = targets are blinded (save ends), 2 = targets take 10 ongoing poison damage (save ends), 3 = targets are vulnerable 5 to all damage (save ends). Miss: targets take half damage, and no other effects.</p><p></p><p>Biora (recharge 4)</p><p>Area 2 within 10; +11 vs. Fort; 1d8+6 damage plus 1d12 poison, targets are pushed 6 squares, and targets can only use basic attacks (save ends). Miss: targets take half damage and are pushed 3 squares.</p><p></p><p>Bioga (recharge 5)</p><p>Area 3 within 10; +11 vs. Fort; 1d8+6 damage plus 1d12 poison and the targets are slowed (save ends). First failed save: targets are immobilized (save ends). Second failed save: targets are petrified (no save). Miss: targets take half damage and are dazed until the end of their next turn. <span style="color: #00abcd">[damage lowered for these due to additional status effects]</span></p><p></p><p>MINOR ACTIONS</p><p></p><p>Nightmare (at-will)</p><p>Area 2 within 5; +11 vs. Will; targets become unconscious (save ends) and fall prone. Targets can be "woken up" with a basic attack or other methods that deal similarly sudden, painful damage. <span style="color: #00abcd">[arguably his signature move, this is REALLY mean, but it fits the flavor of the horrifying, frustrating fight with him in FFT since he uses this all the time. to the point that, before I saw his stats on the Internet, I didn't even KNOW he had other attacks!]</span></p><p></p><p>TRIGGERED ACTIONS</p><p></p><p>Fowlheart (immediate interrupt, when hit by an enemy outside his aura; at-will)</p><p>Target is automatically weakened until the end of its current turn (this takes effect after they successfully attack but before they apply damage). <span style="color: #00abcd">[again, another "couldn't just give him another standard/minor attack as he has more than enough, and giving a solo at least an aura, standard, minor, and triggered is probably necessary for a non-grindy, interesting solo battle]</span></p><p></p><p></p><p>Alignment evil; Languages Supernal</p><p>Skills Endurance +15, Intimidate +14, Religion +13</p><p>Str 18/+9, Dex 10/+5, Wis 14/+7</p><p>Con 21/+10, Int 16/+8, Cha 19/+9[/sblock]</p><p>If you don't know what this is all about, here are some visuals: <a href="http://www.youtube.com/watch?v=mcYm5lxztiY#t=1m49s" target="_blank">spamming Nightmare</a>, <a href="http://www.youtube.com/watch?v=fAnn-8y7w6E#t=1m55s" target="_blank">and then spamming Bioga</a>. I based his attacks on the table at the bottom of <a href="http://finalfantasy.wikia.com/wiki/C%C3%BAchulainn_%28Final_Fantasy_Tactics%29" target="_blank">this page</a>. Most are arbitrary: he actually has nine versions of bio but I rolled them into three, and they do poison damage because in FF, bio = poison. Several effects wouldn't fit well in 4e (such as insta-petrify, insta-kill, turn-you-into-a-frog, death sentence, etc.) but I still wanted this guy to be a "condition/status effect boss" more than a killer; some may consider it frustrating, but if you've fought him in FFT you know that's what he's all about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .</p><p></p><p></p><p>What I'm saying here is: I made him with the assumptions found in the first post, and want to know if the result is in-line with "acceptable" solo-design parameters.</p></blockquote><p></p>
[QUOTE="BrokeAndDrive, post: 5253175, member: 89265"] Ohh, so [i]that's[/i] where that comes from! So obvious it went straight over my head! :lol: On-Topic: here's one I whipped up based on the first Zodiac Demon boss from Final Fantasy Tactics. Yeup, anoooother FF to D&D conversion. Sue me. There's a reason I call myself [i]The Viking [u]Weeaboo[/u][/i], ya know! :p [sblock]Cúchulainn the Impure King Lvl 10 Solo Controller [color=#00abcd][I halved his in-game level][/color] Large immortal humanoid [color=#00abcd][he isn't from the astral sea nor is he from the elemental chaos... heh, it doesn't [i]really[/i] matter, does it?][/color] XP 2500 Initiative +10 Senses Perception +7 HP 306/153 [color=#00abcd][I have no idea how to calculate solo HP nowadays, so I just did 75% of what is said in the DMG][/color] AC 24, Fort 23, Ref 21, Will 22 Speed 6 Action points 2 Immune dazed, domination, petrification, stunned, unconscious [color=#00abcd][I couldn't think of a more elegant or interesting way to prevent him from being stunlocked, plus it's par for the course for Final Fantasy bosses to be outright immune to every in-game equivalent to Save-Or-Dies/Save-Or-Sucks][/color] TRAITS Ague Aura 5; enemies in the aura are slowed. [color=#00abcd][this is probably pretty mean, but I couldn't give him ANOTHER standard action attack, plus he's a big fat demon thing so it fits... I think][/color] Lucavi Endurance Cuchulainne automatically saves against (save ends) effects at the end of his turn. [color=#00abcd][but is this enough to keep him from being stunlocked, so I can strip his immunities?][/color] STANDARD ACTIONS [bm] Tainted Strike (at-will) Reach 2; +15 vs. AC; 2d8+9 damage (2d8+18 on crit) plus 2d6 poison (4d6 poison on crit). [color=#00abcd][I calculated his damage to be roughly 125% of the recommended level in the July errata simply because he's a solo; his crits seem scary but he'll probably never bother punching anyone outside of OAs][/color] Bio (recharge 3) Area 2 within 10; +11 vs. Fort; 1d8+6 damage plus 1d12 poison, and roll a 1d3: 1 = targets are blinded (save ends), 2 = targets take 10 ongoing poison damage (save ends), 3 = targets are vulnerable 5 to all damage (save ends). Miss: targets take half damage, and no other effects. Biora (recharge 4) Area 2 within 10; +11 vs. Fort; 1d8+6 damage plus 1d12 poison, targets are pushed 6 squares, and targets can only use basic attacks (save ends). Miss: targets take half damage and are pushed 3 squares. Bioga (recharge 5) Area 3 within 10; +11 vs. Fort; 1d8+6 damage plus 1d12 poison and the targets are slowed (save ends). First failed save: targets are immobilized (save ends). Second failed save: targets are petrified (no save). Miss: targets take half damage and are dazed until the end of their next turn. [color=#00abcd][damage lowered for these due to additional status effects][/color] MINOR ACTIONS Nightmare (at-will) Area 2 within 5; +11 vs. Will; targets become unconscious (save ends) and fall prone. Targets can be "woken up" with a basic attack or other methods that deal similarly sudden, painful damage. [color=#00abcd][arguably his signature move, this is REALLY mean, but it fits the flavor of the horrifying, frustrating fight with him in FFT since he uses this all the time. to the point that, before I saw his stats on the Internet, I didn't even KNOW he had other attacks!][/color] TRIGGERED ACTIONS Fowlheart (immediate interrupt, when hit by an enemy outside his aura; at-will) Target is automatically weakened until the end of its current turn (this takes effect after they successfully attack but before they apply damage). [color=#00abcd][again, another "couldn't just give him another standard/minor attack as he has more than enough, and giving a solo at least an aura, standard, minor, and triggered is probably necessary for a non-grindy, interesting solo battle][/color] Alignment evil; Languages Supernal Skills Endurance +15, Intimidate +14, Religion +13 Str 18/+9, Dex 10/+5, Wis 14/+7 Con 21/+10, Int 16/+8, Cha 19/+9[/sblock] If you don't know what this is all about, here are some visuals: [url=http://www.youtube.com/watch?v=mcYm5lxztiY#t=1m49s]spamming Nightmare[/url], [url=http://www.youtube.com/watch?v=fAnn-8y7w6E#t=1m55s]and then spamming Bioga[/url]. I based his attacks on the table at the bottom of [url=http://finalfantasy.wikia.com/wiki/C%C3%BAchulainn_%28Final_Fantasy_Tactics%29]this page[/url]. Most are arbitrary: he actually has nine versions of bio but I rolled them into three, and they do poison damage because in FF, bio = poison. Several effects wouldn't fit well in 4e (such as insta-petrify, insta-kill, turn-you-into-a-frog, death sentence, etc.) but I still wanted this guy to be a "condition/status effect boss" more than a killer; some may consider it frustrating, but if you've fought him in FFT you know that's what he's all about :) . What I'm saying here is: I made him with the assumptions found in the first post, and want to know if the result is in-line with "acceptable" solo-design parameters. [/QUOTE]
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