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General Tabletop Discussion
*Pathfinder & Starfinder
Consolidating +2/+2 feats into one customizable feat?
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<blockquote data-quote="Spatzimaus" data-source="post: 605081" data-attributes="member: 3051"><p>Okay, here's Crazy Spatz's Ultra-Adjustable Skill-Modifying Feat! (tm)</p><p></p><p>Note: this is something the DM does, NOT the player. It's more of a Feat Construction Engine.</p><p></p><p>STEP 1> Pick one skill, or two related skills.</p><p></p><p>STEP 2> If you took one skill, pick two of the following. If you picked two skills, choose one of the following to apply to both skills.</p><p>a> If it's a cross-class skill, it becomes a class skill. Note that "all Knowledge skills", "all Craft skills", and "all Profession skills" count as one skill for this purpose.</p><p>b> If it's often used under duress, you now have the ability to Take 10 even while distracted.</p><p>c> A straight +2 bonus</p><p>d> "If you roll a 5 or less on this skill check, you may re-roll; the final result stands" which adds, on average, 1.875</p><p>e> If it's an exclusive skill, it becomes cross-class.</p><p></p><p>STEP 3> Pick a name.</p><p>On one skill:</p><p>A + C is called "Cosmopolitan" or "Educated"</p><p>B + D is what I use for "Skill Focus"</p><p>and so on.</p><p>On two-skill Feats, pick an appropriate name. Listen/Spot C is "Alertness", for example.</p><p></p><p>Then, there's the Greater Crazy Spatz's Ultra-Adjustable Skill-Modifying Feat! (tm), which lets you pick two more and adds more options:</p><p>f> if you took (b) before, you can also Take 20 even if failure has a consequence; it still takes 20 times as long, though</p><p>g> if you took (c) before, increase to +4</p><p>h> if you took (d) before, increase it to "If you roll a 10 or less"; this only adds 2.5 but greatly reduces the chance of failures on mid-range checks</p><p></p><p>And there you go. Insta-skillFeat.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 605081, member: 3051"] Okay, here's Crazy Spatz's Ultra-Adjustable Skill-Modifying Feat! (tm) Note: this is something the DM does, NOT the player. It's more of a Feat Construction Engine. STEP 1> Pick one skill, or two related skills. STEP 2> If you took one skill, pick two of the following. If you picked two skills, choose one of the following to apply to both skills. a> If it's a cross-class skill, it becomes a class skill. Note that "all Knowledge skills", "all Craft skills", and "all Profession skills" count as one skill for this purpose. b> If it's often used under duress, you now have the ability to Take 10 even while distracted. c> A straight +2 bonus d> "If you roll a 5 or less on this skill check, you may re-roll; the final result stands" which adds, on average, 1.875 e> If it's an exclusive skill, it becomes cross-class. STEP 3> Pick a name. On one skill: A + C is called "Cosmopolitan" or "Educated" B + D is what I use for "Skill Focus" and so on. On two-skill Feats, pick an appropriate name. Listen/Spot C is "Alertness", for example. Then, there's the Greater Crazy Spatz's Ultra-Adjustable Skill-Modifying Feat! (tm), which lets you pick two more and adds more options: f> if you took (b) before, you can also Take 20 even if failure has a consequence; it still takes 20 times as long, though g> if you took (c) before, increase to +4 h> if you took (d) before, increase it to "If you roll a 10 or less"; this only adds 2.5 but greatly reduces the chance of failures on mid-range checks And there you go. Insta-skillFeat. [/QUOTE]
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Consolidating +2/+2 feats into one customizable feat?
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