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Consolidating monster types further
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<blockquote data-quote="Tovec" data-source="post: 6174277" data-attributes="member: 95493"><p>In the system I've been working (for the past year and a half or so) has very similar consolidations. Part of the issue I'm still grappling with is the names of certain types (like your "aberrants") but I'll gladly share my thoughts on this subject. This kind of came and went a little while ago, discussing 5e's types/subtypes, with (I think it was) KM making very similar suggestions - though a more consolidated list.</p><p></p><p>Anyway.</p><p></p><p>Oozes not being a type. I completely agree here. But I think you are doing a disservice putting them in the Aberration category. Why isn't ooze simply a subtype that is applied to creatures without discernible anatomies. Water elementals are basically oozes. Air and fire elementals, debatable so. Earth probably not (I make them out to be either outsiders or constructs, depending on source).</p><p></p><p>Undead, also agreed, not a type; but a subtype fits them well. Again, as a subtype there is no reason to simply lump them in with "animated" but I do agree in principle. I would still consider these "animated" creatures to be constructs. Constructs of bone are still constructs. Undead are just animated using different methods than golems, but it is the same - mindless, un-living, but moving - idea.</p><p></p><p>Beyond that, if you do simply roll all undead in with constructs/animated then you might encounter some problems - especially from the non-mindless types of undead - of which there are a significant number. Zombies, skeletons and many kinds of corporeal undead would fit nicely, but ghosts, ghouls, vampires, liches and so on - not so much. But as a subtype which can be applied to any of my (see below) types it works great.</p><p></p><p>So, for types (using 3.5's terms):</p><p>Fey - Outsider - Humanoid - Animal - Magical Beasts - Constructs - Plants</p><p>(I feel like I'm missing one or two but I'm away from my design notes at the moment, just a quick reply while I can't sleep.)</p><p></p><p>I'm keeping Fey as a type, as many more "monstrous numanoids which are definitely NOT humanoid" can fit into this category where they may not elsewhile. Plus, there are a LOT of fey if you go looking. If you are going to roll this into another group - it then depends on campaign setting, whether or not fey are immortal outsiders or mortal "humanoids".</p><p></p><p>Also, the divide animal vs. magical beast (which I recommend changing to intelligent beasts but w/e) is along the lines of intelligence as opposed to magical power/s. Blink dogs seem pretty animal. So do wyverns. Unintelligence is then my semi-defining trait. Along with "mundane-ness". Agreed that dragons can fit into magical beast, that one is more or less a straight conversion - but off the top of my head wyverns, and I think dragon-turtles?, belong in animals based on my conversion. Dragon, also, then becomes a subtype. Vermin into animals too.</p><p></p><p>But yeah, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6686357" target="_blank">Raneth</a></u></strong></em> , mostly agreed here. It is funny how these things seem to crop up from time to time - with very similar results. Have fun, try to think of the implications of ALL the creatures with those types/subtypes you are affecting.</p><p></p><p></p><p></p><p>Hrmm.. Never considered that. Too big of a change for it to be registered in my calculation. I should look into that I think. It could net me a loss of a type - a very small type - which is always an interesting change. Very interesting.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6174277, member: 95493"] In the system I've been working (for the past year and a half or so) has very similar consolidations. Part of the issue I'm still grappling with is the names of certain types (like your "aberrants") but I'll gladly share my thoughts on this subject. This kind of came and went a little while ago, discussing 5e's types/subtypes, with (I think it was) KM making very similar suggestions - though a more consolidated list. Anyway. Oozes not being a type. I completely agree here. But I think you are doing a disservice putting them in the Aberration category. Why isn't ooze simply a subtype that is applied to creatures without discernible anatomies. Water elementals are basically oozes. Air and fire elementals, debatable so. Earth probably not (I make them out to be either outsiders or constructs, depending on source). Undead, also agreed, not a type; but a subtype fits them well. Again, as a subtype there is no reason to simply lump them in with "animated" but I do agree in principle. I would still consider these "animated" creatures to be constructs. Constructs of bone are still constructs. Undead are just animated using different methods than golems, but it is the same - mindless, un-living, but moving - idea. Beyond that, if you do simply roll all undead in with constructs/animated then you might encounter some problems - especially from the non-mindless types of undead - of which there are a significant number. Zombies, skeletons and many kinds of corporeal undead would fit nicely, but ghosts, ghouls, vampires, liches and so on - not so much. But as a subtype which can be applied to any of my (see below) types it works great. So, for types (using 3.5's terms): Fey - Outsider - Humanoid - Animal - Magical Beasts - Constructs - Plants (I feel like I'm missing one or two but I'm away from my design notes at the moment, just a quick reply while I can't sleep.) I'm keeping Fey as a type, as many more "monstrous numanoids which are definitely NOT humanoid" can fit into this category where they may not elsewhile. Plus, there are a LOT of fey if you go looking. If you are going to roll this into another group - it then depends on campaign setting, whether or not fey are immortal outsiders or mortal "humanoids". Also, the divide animal vs. magical beast (which I recommend changing to intelligent beasts but w/e) is along the lines of intelligence as opposed to magical power/s. Blink dogs seem pretty animal. So do wyverns. Unintelligence is then my semi-defining trait. Along with "mundane-ness". Agreed that dragons can fit into magical beast, that one is more or less a straight conversion - but off the top of my head wyverns, and I think dragon-turtles?, belong in animals based on my conversion. Dragon, also, then becomes a subtype. Vermin into animals too. But yeah, @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6686357"]Raneth[/URL][/U][/B][/I] , mostly agreed here. It is funny how these things seem to crop up from time to time - with very similar results. Have fun, try to think of the implications of ALL the creatures with those types/subtypes you are affecting. Hrmm.. Never considered that. Too big of a change for it to be registered in my calculation. I should look into that I think. It could net me a loss of a type - a very small type - which is always an interesting change. Very interesting. [/QUOTE]
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