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Consoling a bad-luck player
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<blockquote data-quote="Mark Hope" data-source="post: 3304937" data-attributes="member: 27051"><p>There's nothing scientific about it - some players <em>are</em> cursed with bad dice luck. If crazy_cat pops by this thread, he will doubtless confirm this fact - he knows from bitter experience <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. What's worse, it is contagious. He passed his bad mojo over to me once. It took me three sessions to recover.</p><p></p><p>The player in your game should simply be told the harsh truth - that he has bad dice mojo. And to protect the rest of you, he should be forced to play inside a hermetically sealed cocoon of some kind (you could feed him through a tube or something like that). At the very least he should sit a few feet away from the rest of the group. This may seem harsh, but it's a serious matter.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 3304937, member: 27051"] There's nothing scientific about it - some players [i]are[/i] cursed with bad dice luck. If crazy_cat pops by this thread, he will doubtless confirm this fact - he knows from bitter experience ;). What's worse, it is contagious. He passed his bad mojo over to me once. It took me three sessions to recover. The player in your game should simply be told the harsh truth - that he has bad dice mojo. And to protect the rest of you, he should be forced to play inside a hermetically sealed cocoon of some kind (you could feed him through a tube or something like that). At the very least he should sit a few feet away from the rest of the group. This may seem harsh, but it's a serious matter. [/QUOTE]
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