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"Conspiracy" Fantasy: have you ever done it?
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<blockquote data-quote="ssampier" data-source="post: 2039976" data-attributes="member: 10205"><p><strong>Some Advice</strong></p><p></p><p>Conspiracies are cool. In my current campaign I've introduce lots of political, social, and religious intrigue as two dominant, competing religious factions vie for power. It is all very subtle since my players are the "kill all who move, ask questions later" type.</p><p></p><p>I really like the onion approach, the more layers the better. I'd involve some intelligent iconic D&D monsters, such as Dark Elves, Beholds, and mind flayers (like you suggested). Start small, a bad coverup of demon summoning by a church official (say local priest). It is more effective if the players relied on this person for healing and advice the party cleric should be shaken and appalled.</p><p></p><p>Of course the priest didn't act alone, the demon summoning wasn't his idea, it was THEM, a convient scapegoat organization. The Scapegoat Organization isn't entirely innocent, they were involved in demon summonings, too, just not in city property. The priest was an ex-member of theirs and needed to get rid of him anyway. Killing is messy, so it's easier to defame him in public. Eventually they may learn the Scapegoat Organization works for Redherring Inc., a multi-national spy network of rogues, assasains, and dark elves....</p><p></p><p>OK, bad example. But I'm sure you can fill the plot holes yourself.</p></blockquote><p></p>
[QUOTE="ssampier, post: 2039976, member: 10205"] [b]Some Advice[/b] Conspiracies are cool. In my current campaign I've introduce lots of political, social, and religious intrigue as two dominant, competing religious factions vie for power. It is all very subtle since my players are the "kill all who move, ask questions later" type. I really like the onion approach, the more layers the better. I'd involve some intelligent iconic D&D monsters, such as Dark Elves, Beholds, and mind flayers (like you suggested). Start small, a bad coverup of demon summoning by a church official (say local priest). It is more effective if the players relied on this person for healing and advice the party cleric should be shaken and appalled. Of course the priest didn't act alone, the demon summoning wasn't his idea, it was THEM, a convient scapegoat organization. The Scapegoat Organization isn't entirely innocent, they were involved in demon summonings, too, just not in city property. The priest was an ex-member of theirs and needed to get rid of him anyway. Killing is messy, so it's easier to defame him in public. Eventually they may learn the Scapegoat Organization works for Redherring Inc., a multi-national spy network of rogues, assasains, and dark elves.... OK, bad example. But I'm sure you can fill the plot holes yourself. [/QUOTE]
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