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"Conspiracy" Fantasy: have you ever done it?
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<blockquote data-quote="The Amazing Dingo" data-source="post: 2041041" data-attributes="member: 23353"><p>Here is the thing though: that is not a weakness.</p><p></p><p>The only weakness that a DM can have in terms of "planning out a setting vs. not planning it out" is not being certain of what he can best work with and what his players want. In your case PC, you know what you're good at and you stick with it. Similarly, your players accept the gaming world is developed as they continue playing (as opposed to being mostly pre-fabricated). Thats all you need.</p><p></p><p>It takes time for a person to find what he prefers in terms of world building. The more I do it, the more I find that I am not like PC. I want my world planned out for the most part. I want to have an idea of the leaders of one area and the cultures in another. I want to be able to know whats going on there while my PCs are doing something else in some other place (and I want it to sometimes come back and bite them in the butts).</p><p></p><p>But thats me and my PCs like having at least a good portion of what the world is laid out before them. </p><p></p><p>To the original topic:</p><p></p><p>My suggestion would be, in a low-magic game, would be to make sure that the government has most of that magic. They want that magic and the people who use it to control the society and whatever their massive secret is. That is the best means that they have for control. Here is a perfect chance to get Wizards, Sorcerors, and Priests involved. The druids might be well protected since they live so far outside of society.</p><p></p><p>The secret(s)? </p><p></p><p>Perhaps God has gone missing. For the past 300 years angels and saints have been fulfilling the 3rd level and lower clerical spells (while the Druids still have full access...a frightening idea). The church is trying to cover that up quietly while doing their best to look into it.</p><p></p><p>While the Church has that problem (and the druids have a problem with the Church) the government is trying to cover-up the fact that they accidentally opened a portal to Hell beneath the capital city about 10 years ago. Now there is an internal struggle in the government - some wanting to close the portal and others wanting to try to use the portal for their own ends (perhaps a way against another nation or city-state). </p><p></p><p>Meanwhile, the Trader's Guild has uncovered Chutlhu...</p><p></p><p>Okay, not serious about that lats one, though it is a serious possibility (even though I spelt it wrong).</p><p></p><p>I think the best way to go (along with a lot of other suggestions here) is to get one or more big secrets to get covered up and then run with it. </p><p></p><p>PS - Sorry if anything here is old or such. It sat on my monitor for about 45 minutes before getting posted.</p></blockquote><p></p>
[QUOTE="The Amazing Dingo, post: 2041041, member: 23353"] Here is the thing though: that is not a weakness. The only weakness that a DM can have in terms of "planning out a setting vs. not planning it out" is not being certain of what he can best work with and what his players want. In your case PC, you know what you're good at and you stick with it. Similarly, your players accept the gaming world is developed as they continue playing (as opposed to being mostly pre-fabricated). Thats all you need. It takes time for a person to find what he prefers in terms of world building. The more I do it, the more I find that I am not like PC. I want my world planned out for the most part. I want to have an idea of the leaders of one area and the cultures in another. I want to be able to know whats going on there while my PCs are doing something else in some other place (and I want it to sometimes come back and bite them in the butts). But thats me and my PCs like having at least a good portion of what the world is laid out before them. To the original topic: My suggestion would be, in a low-magic game, would be to make sure that the government has most of that magic. They want that magic and the people who use it to control the society and whatever their massive secret is. That is the best means that they have for control. Here is a perfect chance to get Wizards, Sorcerors, and Priests involved. The druids might be well protected since they live so far outside of society. The secret(s)? Perhaps God has gone missing. For the past 300 years angels and saints have been fulfilling the 3rd level and lower clerical spells (while the Druids still have full access...a frightening idea). The church is trying to cover that up quietly while doing their best to look into it. While the Church has that problem (and the druids have a problem with the Church) the government is trying to cover-up the fact that they accidentally opened a portal to Hell beneath the capital city about 10 years ago. Now there is an internal struggle in the government - some wanting to close the portal and others wanting to try to use the portal for their own ends (perhaps a way against another nation or city-state). Meanwhile, the Trader's Guild has uncovered Chutlhu... Okay, not serious about that lats one, though it is a serious possibility (even though I spelt it wrong). I think the best way to go (along with a lot of other suggestions here) is to get one or more big secrets to get covered up and then run with it. PS - Sorry if anything here is old or such. It sat on my monitor for about 45 minutes before getting posted. [/QUOTE]
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