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Conspiracy X ... d20?
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<blockquote data-quote="Caliber" data-source="post: 1749372" data-attributes="member: 1310"><p>Hmm. Interesting points so far. I'd say really I want the setting ... unfortunetly, Conspiracy X's system was tied intimately together with the setting in some places, and in those places the system would have to be converted over to d20. Drafting a quick outline (without opening either Conspiracy X or d20 Modern) I arrive at this:</p><p></p><p>Classes/Races/Occupations: Use d20 Moder classes and races. Replace available occupations with occupations lifted from Conspiracy X. A Conspiracy X is going to be much more powerful than a regular d20 Modern occupation, but as long as only Conspiracy X occupations are allowed, that shouldn't be a problem. </p><p></p><p>Skills: New skills may have to be introduced in certain areas ... but that isn't a problem. </p><p></p><p>Feats: New feats might have to introduced as well. Also see advantages. </p><p></p><p>Magic/Psychics: This is going to be the hardest part, I'd think. The magic and psychic systems were the most original takes on these systems I've ever seen, and I'm not sure how to translate them very well. </p><p></p><p>Advantages/Disadvantages: Conspiracy X uses a point based character creation system similar to GURPS or HERO. Some of the advantages could maybe be turned into feats? I know some d20 advantage/disadvantage systems exist but I don't own any of them. Any good recommends for one?</p><p></p><p>Base Creation: In Conspiracy X, after creating your characters, a party would jointly create a base from which their "cell" operated from. Instead of buying an individual gun for their character, for example, they'd spend a "resource point" to buy a crate of 50 revolvers, with another point scoring 50 clips. Two points could grab you some rocket launchers, or possibly some attack vehicles. This part would probably be tricky too. A joint wealth fund? Porting over the resource attribute like in Conspiracy X? </p><p></p><p>If you don't have much experience with the game, I'll try to be more specific with how everything works in Conspiracy X, but I have to run for now. </p><p></p><p>Thanks for the ideas to chew on.</p></blockquote><p></p>
[QUOTE="Caliber, post: 1749372, member: 1310"] Hmm. Interesting points so far. I'd say really I want the setting ... unfortunetly, Conspiracy X's system was tied intimately together with the setting in some places, and in those places the system would have to be converted over to d20. Drafting a quick outline (without opening either Conspiracy X or d20 Modern) I arrive at this: Classes/Races/Occupations: Use d20 Moder classes and races. Replace available occupations with occupations lifted from Conspiracy X. A Conspiracy X is going to be much more powerful than a regular d20 Modern occupation, but as long as only Conspiracy X occupations are allowed, that shouldn't be a problem. Skills: New skills may have to be introduced in certain areas ... but that isn't a problem. Feats: New feats might have to introduced as well. Also see advantages. Magic/Psychics: This is going to be the hardest part, I'd think. The magic and psychic systems were the most original takes on these systems I've ever seen, and I'm not sure how to translate them very well. Advantages/Disadvantages: Conspiracy X uses a point based character creation system similar to GURPS or HERO. Some of the advantages could maybe be turned into feats? I know some d20 advantage/disadvantage systems exist but I don't own any of them. Any good recommends for one? Base Creation: In Conspiracy X, after creating your characters, a party would jointly create a base from which their "cell" operated from. Instead of buying an individual gun for their character, for example, they'd spend a "resource point" to buy a crate of 50 revolvers, with another point scoring 50 clips. Two points could grab you some rocket launchers, or possibly some attack vehicles. This part would probably be tricky too. A joint wealth fund? Porting over the resource attribute like in Conspiracy X? If you don't have much experience with the game, I'll try to be more specific with how everything works in Conspiracy X, but I have to run for now. Thanks for the ideas to chew on. [/QUOTE]
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