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Conspiracy X - useful for source material?
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<blockquote data-quote="Derro" data-source="post: 4386192" data-attributes="member: 51010"><p>If you have the full game and understand the rules the supplements are useful. By themselves they are a bit hard to comprehend. I'm speaking mainly of the first edition products. The original rule-set is a bit... whacky.</p><p></p><p>Of the few supplements I have every one of them has had some use. The factions in Sub Rosa are perfect and I hacked together a ritual magic system for 3.0 back in the day with Forbidden Rights. Atlantis Rising offers a really unique take on the Atlantis myth and is simply a great read.</p><p></p><p>I've only had a chance to play this game for one short campaign but a lot of the material has seeped into other games. You definitely need a good grasp of game mechanics to understand the supplements without the first edition rules though.</p><p></p><p>The base setting with the PCs as agents of Aegis is easy enough to adapt to many origins. The conspiracies offered aren't too tightly weaved and you can take or leave a lot of elements. The supplements cover a lot of ground but are largely independent of one another.</p></blockquote><p></p>
[QUOTE="Derro, post: 4386192, member: 51010"] If you have the full game and understand the rules the supplements are useful. By themselves they are a bit hard to comprehend. I'm speaking mainly of the first edition products. The original rule-set is a bit... whacky. Of the few supplements I have every one of them has had some use. The factions in Sub Rosa are perfect and I hacked together a ritual magic system for 3.0 back in the day with Forbidden Rights. Atlantis Rising offers a really unique take on the Atlantis myth and is simply a great read. I've only had a chance to play this game for one short campaign but a lot of the material has seeped into other games. You definitely need a good grasp of game mechanics to understand the supplements without the first edition rules though. The base setting with the PCs as agents of Aegis is easy enough to adapt to many origins. The conspiracies offered aren't too tightly weaved and you can take or leave a lot of elements. The supplements cover a lot of ground but are largely independent of one another. [/QUOTE]
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