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Constables of the 14th Ward Part 2
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<blockquote data-quote="Leif" data-source="post: 4157122" data-attributes="member: 48762"><p>[sblock=Moru]It's cool that you bought the cloak this time, but, in the future, I think we'd prefer to role-play the scene, ok? (Scott and I (mostly Scott) have a tendency to hand out very non-standard magic items, so if you just snag one from the book without giving us a chance to monkey around with the item next time, you'll really only be hurting yourself.) What new spells did you choose? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (I'm just curious)</p><p></p><p></p><p>Good call on remembering to check out the mushrooms! (Yes, if you're wondering, the 'shrooms were a stop-gap measure to compensate for the lack of a cleric.)</p><p>The Mushrooms:</p><p>Gray as traditional good berry they cure 2 points and provide sustenance as a full meal.</p><p>Scarlet cure one point and increase light sensitivity (providing low light vision for 3 hours, but also making one light sensitive (-1 to attacks and skill checks in full daylight.)</p><p>Yellow cure 2-5 (1d4+1) points, but make you mildly intoxicated (-1 to skill checks and will saves for 3 hours--per mushroom eaten)</p><p>Blue cure 3 points, but cause mild paranoia (-2 on all fear saves for 3 hours per mushroom eaten)</p><p>Green poisonous -- cause 1d4 con initial and 1d4 con secondary damagePink cures 1 point, and causes you to fade from view for 1d4 rounds. (as invisibility).</p><p>Black (20% of all gray are really black) Antidote to the green ones and cures 2d4+1.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 4157122, member: 48762"] [sblock=Moru]It's cool that you bought the cloak this time, but, in the future, I think we'd prefer to role-play the scene, ok? (Scott and I (mostly Scott) have a tendency to hand out very non-standard magic items, so if you just snag one from the book without giving us a chance to monkey around with the item next time, you'll really only be hurting yourself.) What new spells did you choose? :D (I'm just curious) Good call on remembering to check out the mushrooms! (Yes, if you're wondering, the 'shrooms were a stop-gap measure to compensate for the lack of a cleric.) The Mushrooms: Gray as traditional good berry they cure 2 points and provide sustenance as a full meal. Scarlet cure one point and increase light sensitivity (providing low light vision for 3 hours, but also making one light sensitive (-1 to attacks and skill checks in full daylight.) Yellow cure 2-5 (1d4+1) points, but make you mildly intoxicated (-1 to skill checks and will saves for 3 hours--per mushroom eaten) Blue cure 3 points, but cause mild paranoia (-2 on all fear saves for 3 hours per mushroom eaten) Green poisonous -- cause 1d4 con initial and 1d4 con secondary damagePink cures 1 point, and causes you to fade from view for 1d4 rounds. (as invisibility). Black (20% of all gray are really black) Antidote to the green ones and cures 2d4+1. [/sblock] [/QUOTE]
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