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Constables of the 14th Ward Part 2
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<blockquote data-quote="Scotley" data-source="post: 4471315" data-attributes="member: 11520"><p><strong>Initiative</strong></p><p></p><p>Bad Guys 27 (AC 18 or 13 touch)</p><p>Alarion 24</p><p>Raul 23</p><p>Soulfetter 14</p><p>Thea 10</p><p>Brae 6</p><p></p><p>Darius ?</p><p>Jonas ?</p><p></p><p>If you aren't happy with your placement in the marching order speak now. We'll give Darius and Jonas a little more time to check in and then npc Darius if needed. </p><p></p><p><a href="http://invisiblecastle.com/roller/view/1736023/" target="_blank">initiative (1d20+7=27)</a></p><p></p><p>Some notes on terrain for this encounter: </p><p></p><p>The pale green area to the right side of the map labeled 'muddy undergrowth' is an area of muck covered in marsh grass, vines and low bushes. Movement here will cost three squares, it provides concealment. This undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.</p><p></p><p>The clear area in the center of the map labeled 'shallow bog' isn't really clear. It is a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. </p><p></p><p>The light blue area to the left side of the map is a deep bog that has roughly 4 feet of standing water. It costs Medium or larger creatures 4 squares of movement to move into a square with a deep bog, or characters can swim if they wish. Small or smaller creatures must swim to move through a deep bog. Tumbling is impossible in a deep bog. The water in a deep bog provides cover for Medium or larger creatures. Smaller creatures gain improved cover (+8 bonus to AC, +4 bonus on Reflex saves). Medium or larger creatures can crouch as a move action to gain this improved cover. Creatures with this improved cover take a -10 penalty on attacks against creatures that aren’t underwater. </p><p></p><p>There are a few large trees in the area these are tall and thick with the foliage of late summer. The leaves are just starting to turn colors with some hints of red and yellow mixed in with the green. These trees take up an entire square or more and provide cover to anyone behind them. They have AC 3, hardness 5, and 600 hp. It takes a DC 15 Climb check to climb them.</p></blockquote><p></p>
[QUOTE="Scotley, post: 4471315, member: 11520"] [b]Initiative[/b] Bad Guys 27 (AC 18 or 13 touch) Alarion 24 Raul 23 Soulfetter 14 Thea 10 Brae 6 Darius ? Jonas ? If you aren't happy with your placement in the marching order speak now. We'll give Darius and Jonas a little more time to check in and then npc Darius if needed. [url=http://invisiblecastle.com/roller/view/1736023/]initiative (1d20+7=27)[/url] Some notes on terrain for this encounter: The pale green area to the right side of the map labeled 'muddy undergrowth' is an area of muck covered in marsh grass, vines and low bushes. Movement here will cost three squares, it provides concealment. This undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way. The clear area in the center of the map labeled 'shallow bog' isn't really clear. It is a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. The light blue area to the left side of the map is a deep bog that has roughly 4 feet of standing water. It costs Medium or larger creatures 4 squares of movement to move into a square with a deep bog, or characters can swim if they wish. Small or smaller creatures must swim to move through a deep bog. Tumbling is impossible in a deep bog. The water in a deep bog provides cover for Medium or larger creatures. Smaller creatures gain improved cover (+8 bonus to AC, +4 bonus on Reflex saves). Medium or larger creatures can crouch as a move action to gain this improved cover. Creatures with this improved cover take a -10 penalty on attacks against creatures that aren’t underwater. There are a few large trees in the area these are tall and thick with the foliage of late summer. The leaves are just starting to turn colors with some hints of red and yellow mixed in with the green. These trees take up an entire square or more and provide cover to anyone behind them. They have AC 3, hardness 5, and 600 hp. It takes a DC 15 Climb check to climb them. [/QUOTE]
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