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Constables of the 14th Ward Part 2
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<blockquote data-quote="Scotley" data-source="post: 4480410" data-attributes="member: 11520"><p><strong>Round 1</strong></p><p></p><p>Bad Guys 27 (AC 18 or 13 touch)</p><p>Alarion 24</p><p>Raul 23</p><p>Soulfetter 14</p><p>Darius 13</p><p>Thea 10</p><p>Jonas 6</p><p>Brae 6</p><p></p><p></p><p>Alarion stands on wide-braced feet as the venom runs through his veins, weakening him. He can now see the two foes. He raises his shield, and calls out a challenge in a voice seemingly unaffected by the poison.<strong><span style="color: Blue"> "Afraid of a true knight, are you not! Cowardly scum! Fight me an you dare!"</span></strong> Inside, he is nowhere as confident as he sounds, but if he can keep his friends from being poisoned...</p><p> </p><p>Raul decides to move under the tree to the right for some cover from the flying javelins. Looking up, Raul sees something moving and fires his crossbow at one of the things up there. Despite the intervening leaves and branches, Raul's shot is rewarded with a grunt of pain. Raul reloads his light crossbow. </p><p></p><p>With the appearance of the second round of javelins, SoulFetter finally decides that the enemy is not ahead, and he decided to look up. Seeing the two shadowy shapes in the trees, he concentrates for a moment on the one closest to his position, then draws back his bow and prepares to attack.</p><p></p><p>Darius, realizing the attackers are overhead, pulls his bow and sings and arrow <a href="http://invisiblecastle.com/roller/view/1742820/" target="_blank">whistling (1d20+10=29)</a> up into the trees. He too is rewarded with a grunt of <a href="http://invisiblecastle.com/roller/view/1742903/" target="_blank">pain (1d6+4=7)</a> from above.</p><p></p><p>Thea looked around frantically as the second set of javelins came flying in. After a moment she finally remembered to look _up_. Then, with a quick gesture and a few sharp words in Sylvanoptera, she launched an arcane attack upon the minds of their foes. She too senses that her assault met with some success. </p><p></p><p>Jonas lays a brace of arrows on the bow and sends them <a href="http://invisiblecastle.com/roller/view/1742905/" target="_blank">skyward (1d20+10=19)</a>. A <a href="http://invisiblecastle.com/roller/view/1742907/" target="_blank">yelp (2d6+2=7)</a> suggests he too has found the mark. </p><p></p><p>Brae also sends a <a href="http://invisiblecastle.com/roller/view/1743073/" target="_blank">bolt (1d20+4=12)</a> into the foliage, but with less success. </p><p></p><p>Two greenish rubber man sized creatures drop nimbly to the ground. One shelters in the cover of a tree while the other drops right in almost on top of Alarion with an over-sized Great Axe coming <a href="http://invisiblecastle.com/roller/view/1743079/" target="_blank">down (1d20+10=21)</a> on the knight's head (<a href="http://invisiblecastle.com/roller/view/1743081/" target="_blank">damage + poison--DC17 Fort save or take 4 Con. (3d6+5=9)</a>). As the axe hits there is a burst of searing <a href="http://invisiblecastle.com/roller/view/1743083/" target="_blank">light (3d8=7)</a> that singes the knight and makes the troll grin with glee. </p><p></p><p>OOC: </p><p>Darius: <a href="http://invisiblecastle.com/roller/view/1742808/" target="_blank">Spot and initiative (1d20+2=11, 1d20+2=13)</a></p><p>Jonas: <a href="http://invisiblecastle.com/roller/view/1742814/" target="_blank">Spot and Initiative (1d20+10=17, 1d20+3=6)</a></p><p>Brae: <a href="http://invisiblecastle.com/roller/view/1742908/" target="_blank">Spot check (1d20+6=15)</a></p></blockquote><p></p>
[QUOTE="Scotley, post: 4480410, member: 11520"] [b]Round 1[/b] Bad Guys 27 (AC 18 or 13 touch) Alarion 24 Raul 23 Soulfetter 14 Darius 13 Thea 10 Jonas 6 Brae 6 Alarion stands on wide-braced feet as the venom runs through his veins, weakening him. He can now see the two foes. He raises his shield, and calls out a challenge in a voice seemingly unaffected by the poison.[B][COLOR="Blue"] "Afraid of a true knight, are you not! Cowardly scum! Fight me an you dare!"[/COLOR][/B] Inside, he is nowhere as confident as he sounds, but if he can keep his friends from being poisoned... Raul decides to move under the tree to the right for some cover from the flying javelins. Looking up, Raul sees something moving and fires his crossbow at one of the things up there. Despite the intervening leaves and branches, Raul's shot is rewarded with a grunt of pain. Raul reloads his light crossbow. With the appearance of the second round of javelins, SoulFetter finally decides that the enemy is not ahead, and he decided to look up. Seeing the two shadowy shapes in the trees, he concentrates for a moment on the one closest to his position, then draws back his bow and prepares to attack. Darius, realizing the attackers are overhead, pulls his bow and sings and arrow [url=http://invisiblecastle.com/roller/view/1742820/]whistling (1d20+10=29)[/url] up into the trees. He too is rewarded with a grunt of [url=http://invisiblecastle.com/roller/view/1742903/]pain (1d6+4=7)[/url] from above. Thea looked around frantically as the second set of javelins came flying in. After a moment she finally remembered to look _up_. Then, with a quick gesture and a few sharp words in Sylvanoptera, she launched an arcane attack upon the minds of their foes. She too senses that her assault met with some success. Jonas lays a brace of arrows on the bow and sends them [url=http://invisiblecastle.com/roller/view/1742905/]skyward (1d20+10=19)[/url]. A [url=http://invisiblecastle.com/roller/view/1742907/]yelp (2d6+2=7)[/url] suggests he too has found the mark. Brae also sends a [url=http://invisiblecastle.com/roller/view/1743073/]bolt (1d20+4=12)[/url] into the foliage, but with less success. Two greenish rubber man sized creatures drop nimbly to the ground. One shelters in the cover of a tree while the other drops right in almost on top of Alarion with an over-sized Great Axe coming [url=http://invisiblecastle.com/roller/view/1743079/]down (1d20+10=21)[/url] on the knight's head ([url=http://invisiblecastle.com/roller/view/1743081/]damage + poison--DC17 Fort save or take 4 Con. (3d6+5=9)[/url]). As the axe hits there is a burst of searing [url=http://invisiblecastle.com/roller/view/1743083/]light (3d8=7)[/url] that singes the knight and makes the troll grin with glee. OOC: Darius: [url=http://invisiblecastle.com/roller/view/1742808/]Spot and initiative (1d20+2=11, 1d20+2=13)[/url] Jonas: [url=http://invisiblecastle.com/roller/view/1742814/]Spot and Initiative (1d20+10=17, 1d20+3=6)[/url] Brae: [url=http://invisiblecastle.com/roller/view/1742908/]Spot check (1d20+6=15)[/url] [/QUOTE]
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