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Constables of the 14th Ward Part 2
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<blockquote data-quote="Scotley" data-source="post: 4512835" data-attributes="member: 11520"><p><strong>Sorry gang got rather busy this week.</strong></p><p></p><p>Initiative order</p><p></p><p>Alarion 23</p><p>Soulfetter 23</p><p>Thea 18</p><p>Raul 10</p><p>Jonas 10</p><p>Archer 9</p><p>Darius 5</p><p>Brae 1</p><p></p><p>OOC: Note that one cannot run in difficult terrain see the reference <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#run" target="_blank">here</a>. I selected reasonable positions for the Constables based on my best guess since many of you didn't specify or selected a spot that would have been unavailable at your current speed. </p><p></p><p>[sblock=Spot check 25+]The archer appears to be an orc with a heavy crossbow. He is in a window on the upper floor of the barn. As you pad forward slipping and sliding on the muck you can't help but envy the little bugs that dart about easily on bog to your left with their many legs somehow keeping them on the surface. [/sblock]</p><p></p><p>[sblock=Spot Check 20-24]You catch just a flash of movement from the upper floor of the barn far ahead of you. Perhaps that is where the lucky marksman lurks.[/sblock]</p><p></p><p>[sblock=Spot check 10-19]You look to the buildings in the distance but it hard to see where the shot might have come from the obvious locations are the barn or the tree just past the bog to your left.[/sblock]</p><p></p><p>[sblock=Spot check <10]As you start forward looking for the enemy one of your scurrying companions splashes muck in your eye and you see nothing.[/sblock]</p><p></p><p>Actions for round 2? Please roll initiative now if you haven't already or post it again if I somehow missed it.</p><p></p><p>As you examine the mill sight you can see that it is a complex of several buildings beside a mill trace and pond. The area seems to have sunk or flooded and never fully drained. The mill wheel turns lazily indicating there is still some flow of water though you do not hear the sound of the great grinding stones only a splash of water. It appears that someone had tried to construct a windmill, but it has started tilting badly before being finished. It leans to the right about 15 degrees from straight up and down. A wooded path has been built just above the bog from the house to the leaning windmill. </p><p></p><p>The stone buildings of the site seem to be in relatively good shape while the wooden ones including the mill itself are looking pretty shabby. Indeed one small building has collapsed. </p><p></p><p>There is no activity in the area other than the marksman. Presumably the orcs if they are here, prefer to remain indoors on a sunny afternoon.</p><p></p><p>OOC: <a href="http://invisiblecastle.com/roller/view/1779397/" target="_blank">Initiative (1d20+3=9)</a></p></blockquote><p></p>
[QUOTE="Scotley, post: 4512835, member: 11520"] [b]Sorry gang got rather busy this week.[/b] Initiative order Alarion 23 Soulfetter 23 Thea 18 Raul 10 Jonas 10 Archer 9 Darius 5 Brae 1 OOC: Note that one cannot run in difficult terrain see the reference [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#run"]here[/URL]. I selected reasonable positions for the Constables based on my best guess since many of you didn't specify or selected a spot that would have been unavailable at your current speed. [sblock=Spot check 25+]The archer appears to be an orc with a heavy crossbow. He is in a window on the upper floor of the barn. As you pad forward slipping and sliding on the muck you can't help but envy the little bugs that dart about easily on bog to your left with their many legs somehow keeping them on the surface. [/sblock] [sblock=Spot Check 20-24]You catch just a flash of movement from the upper floor of the barn far ahead of you. Perhaps that is where the lucky marksman lurks.[/sblock] [sblock=Spot check 10-19]You look to the buildings in the distance but it hard to see where the shot might have come from the obvious locations are the barn or the tree just past the bog to your left.[/sblock] [sblock=Spot check <10]As you start forward looking for the enemy one of your scurrying companions splashes muck in your eye and you see nothing.[/sblock] Actions for round 2? Please roll initiative now if you haven't already or post it again if I somehow missed it. As you examine the mill sight you can see that it is a complex of several buildings beside a mill trace and pond. The area seems to have sunk or flooded and never fully drained. The mill wheel turns lazily indicating there is still some flow of water though you do not hear the sound of the great grinding stones only a splash of water. It appears that someone had tried to construct a windmill, but it has started tilting badly before being finished. It leans to the right about 15 degrees from straight up and down. A wooded path has been built just above the bog from the house to the leaning windmill. The stone buildings of the site seem to be in relatively good shape while the wooden ones including the mill itself are looking pretty shabby. Indeed one small building has collapsed. There is no activity in the area other than the marksman. Presumably the orcs if they are here, prefer to remain indoors on a sunny afternoon. OOC: [url=http://invisiblecastle.com/roller/view/1779397/]Initiative (1d20+3=9)[/url] [/QUOTE]
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