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Constables of the 14th Ward Part 3
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<blockquote data-quote="Scotley" data-source="post: 4932836" data-attributes="member: 11520"><p>Raul creeps down the stairs slowly looking for healing, while trying to avoid being a pincushion. </p><p></p><p>Brae's spiritual staff continues its assault against the orc shaman, while the cleric moves back toward Raul. He transfers his staff to his buckler hand, pulling a wand from his belt, and touching the monk with it as he nears. Meanwhile, the <a href="http://invisiblecastle.com/roller/view/2252162/" target="_blank">staff (1d20+7=25)</a> of force crashes down on the Shaman's <a href="http://invisiblecastle.com/roller/view/2252179/" target="_blank">head (1d8+2=10)</a>.</p><p></p><p>Tau uses his Fiery Burst (2d6=6) against an orc near the ballista. He is wounded, but not out. </p><p></p><p>The blinded orcs have finally recovered from the Glitterdust and are back in the fight. He immediately starts reloading the ballista. The orc fighting Darius drops the longspear and takes up a <a href="http://invisiblecastle.com/roller/view/2252181/" target="_blank">club (1d20+4=20)</a>, but the fighter's protections are too great and the blow misses. The orc facing Thea tosses a <a href="http://invisiblecastle.com/roller/view/2252183/" target="_blank">flask (1d20+4=21)</a> that bursts into <a href="http://invisiblecastle.com/roller/view/2252184/" target="_blank">flame (1d6=6)</a>. </p><p></p><p>[sblock=Thea]On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save.[/sblock]</p><p></p><p>The Shaman tries to <a href="http://invisiblecastle.com/roller/view/2252233/" target="_blank">touch (1d20+6=13)</a> Soulfetter after a <a href="http://invisiblecastle.com/roller/view/2252235/" target="_blank">defensive (1d20+11=19)</a> casting of some sort, but manages to somehow miss the largest target in the room. The big orc with the greatclub rubs his eyes and then attacks Soulfetter as well with a big ole <a href="http://invisiblecastle.com/roller/view/2252241/" target="_blank">greatclub (1d20+8=9)</a>, but his eyes aren't completely clear and he very nearly bashes the Shaman earning him a stream of curses and a kick in the shin. </p><p></p><p>OOC: Thea's up, and on fire!</p><p></p><p>Thea 9</p><p>Alarion 8</p><p>Braz 7</p><p>Darius 5</p><p>Raul 4</p><p>Soulfetter 3</p><p>Brae 2</p><p></p><p>Tau 23</p><p>Orcrats 12</p></blockquote><p></p>
[QUOTE="Scotley, post: 4932836, member: 11520"] Raul creeps down the stairs slowly looking for healing, while trying to avoid being a pincushion. Brae's spiritual staff continues its assault against the orc shaman, while the cleric moves back toward Raul. He transfers his staff to his buckler hand, pulling a wand from his belt, and touching the monk with it as he nears. Meanwhile, the [url=http://invisiblecastle.com/roller/view/2252162/]staff (1d20+7=25)[/url] of force crashes down on the Shaman's [url=http://invisiblecastle.com/roller/view/2252179/]head (1d8+2=10)[/url]. Tau uses his Fiery Burst (2d6=6) against an orc near the ballista. He is wounded, but not out. The blinded orcs have finally recovered from the Glitterdust and are back in the fight. He immediately starts reloading the ballista. The orc fighting Darius drops the longspear and takes up a [url=http://invisiblecastle.com/roller/view/2252181/]club (1d20+4=20)[/url], but the fighter's protections are too great and the blow misses. The orc facing Thea tosses a [url=http://invisiblecastle.com/roller/view/2252183/]flask (1d20+4=21)[/url] that bursts into [url=http://invisiblecastle.com/roller/view/2252184/]flame (1d6=6)[/url]. [sblock=Thea]On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save.[/sblock] The Shaman tries to [url=http://invisiblecastle.com/roller/view/2252233/]touch (1d20+6=13)[/url] Soulfetter after a [url=http://invisiblecastle.com/roller/view/2252235/]defensive (1d20+11=19)[/url] casting of some sort, but manages to somehow miss the largest target in the room. The big orc with the greatclub rubs his eyes and then attacks Soulfetter as well with a big ole [url=http://invisiblecastle.com/roller/view/2252241/]greatclub (1d20+8=9)[/url], but his eyes aren't completely clear and he very nearly bashes the Shaman earning him a stream of curses and a kick in the shin. OOC: Thea's up, and on fire! Thea 9 Alarion 8 Braz 7 Darius 5 Raul 4 Soulfetter 3 Brae 2 Tau 23 Orcrats 12 [/QUOTE]
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