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Constables of the 14th Ward Part 3
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<blockquote data-quote="Scotley" data-source="post: 5044027" data-attributes="member: 11520"><p>Thea 4</p><p></p><p>Raul 23</p><p>Alarion 18</p><p><s>Orc Swordsman 18</s></p><p>Tau 17</p><p>Robed Orc 16</p><p>Soulfetter 12</p><p>Braz 9 </p><p>Brae 7</p><p>Celestial Bison (7)</p><p>Darius 7 </p><p>Orc Grunts 7</p><p></p><p>His intention to pincushion the robed orc frustrated, SoulFetter quickly shifts his aim to the closest foe. The four foot long, thumb thick shaft flies true, sinking deeply into the orc's gut. The Orc sort of curls up around the over-sized missile and falls. </p><p></p><p>His spell cast, Brae steps forward and strikes at the orc swordman with his quarterstaff, hoping to keep the warrior occupied so that Alarion can put him down. The blow is well aimed and clips the warrior's shoulder. </p><p></p><p>Meanwhile, a cloud of silver and white mist coalesces into the form of a mighty bison. Its snow-white hide and silvery hoofs and horns betray its celestial nature as it stamps its foot and charges toward the group of orcs hiding near the smokehouse.</p><p></p><p>Braz calmly levels his crossbow and fires another pair of bolts at the orc swordman. The cool marksmanship is enough to finish off the warrior. He tumbles to the ground still clutching his powerful blade. </p><p></p><p>Darius sends another 3 arrows winging at the orcs and leaving one badly (3) badly wounded. He bites back his usual taunting, hoping to surprise and flank the group charging by on the other side of the smokehouse.</p><p></p><p>The remaining orcs continue to charge forward. A large female orcrat who is unusually large and fierce looking charges Darius and swings a brutal meat cleaver in a powerful overhand strike no doubt practiced butchering animals for the orc dinner table. The wound isn't serious (6 damage) but Darius feels a terrible drain of his life force. The Orcrat also pales suffering from the magic as well. </p><p></p><p>[sblock=Darius]You take two negative levels.</p><p></p><p>A creature takes the following penalties for <strong>each</strong> negative level it has gained: </p><p></p><p>•-1 on all skill checks and ability checks.</p><p>•-1 on attack rolls and saving throws.</p><p>•-5 hit points.</p><p>•-1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level).</p><p>•If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level.</p><p>Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + ½ draining creature’s racial HD + draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creature’s level is also reduced by one. A separate saving throw is required for each negative level. </p><p>[/sblock]</p><p></p><p>None of the other orcs manages to land a blow. </p><p></p><p>OOC: Actions?</p></blockquote><p></p>
[QUOTE="Scotley, post: 5044027, member: 11520"] Thea 4 Raul 23 Alarion 18 [s]Orc Swordsman 18[/s] Tau 17 Robed Orc 16 Soulfetter 12 Braz 9 Brae 7 Celestial Bison (7) Darius 7 Orc Grunts 7 His intention to pincushion the robed orc frustrated, SoulFetter quickly shifts his aim to the closest foe. The four foot long, thumb thick shaft flies true, sinking deeply into the orc's gut. The Orc sort of curls up around the over-sized missile and falls. His spell cast, Brae steps forward and strikes at the orc swordman with his quarterstaff, hoping to keep the warrior occupied so that Alarion can put him down. The blow is well aimed and clips the warrior's shoulder. Meanwhile, a cloud of silver and white mist coalesces into the form of a mighty bison. Its snow-white hide and silvery hoofs and horns betray its celestial nature as it stamps its foot and charges toward the group of orcs hiding near the smokehouse. Braz calmly levels his crossbow and fires another pair of bolts at the orc swordman. The cool marksmanship is enough to finish off the warrior. He tumbles to the ground still clutching his powerful blade. Darius sends another 3 arrows winging at the orcs and leaving one badly (3) badly wounded. He bites back his usual taunting, hoping to surprise and flank the group charging by on the other side of the smokehouse. The remaining orcs continue to charge forward. A large female orcrat who is unusually large and fierce looking charges Darius and swings a brutal meat cleaver in a powerful overhand strike no doubt practiced butchering animals for the orc dinner table. The wound isn't serious (6 damage) but Darius feels a terrible drain of his life force. The Orcrat also pales suffering from the magic as well. [sblock=Darius]You take two negative levels. A creature takes the following penalties for [B]each[/B] negative level it has gained: •-1 on all skill checks and ability checks. •-1 on attack rolls and saving throws. •-5 hit points. •-1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level). •If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level. Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + ½ draining creature’s racial HD + draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creature’s level is also reduced by one. A separate saving throw is required for each negative level. [/sblock] None of the other orcs manages to land a blow. OOC: Actions? [/QUOTE]
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