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Constables of the 14th Ward Part 3
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<blockquote data-quote="Scotley" data-source="post: 5061275" data-attributes="member: 11520"><p>Soulfetter 12</p><p>Braz 9</p><p>Brae 7</p><p>Celestial Bison (7)</p><p>Darius 7</p><p>Orc Grunts 7</p><p>Thea 4</p><p>Raul 23</p><p>Alarion 18</p><p>Tau 17</p><p>Archer Orc 16</p><p>Robed Orc 16</p><p></p><p></p><p>Thea gritted her teeth to keep from shrieking in pain- the arrow had punched deeply into her shoulder, and it stayed lodged there. Every move generated another spike of agony, but she couldn't just stand there- and she certainly could NOT fall. She raised her wand and fired off another dart at the orc caster- then she nimbly scrambled behind the trunk of the massive tree, taking cover against that archer.</p><p></p><p>Raul again strikes out at the orcrat in front of him, his first swing missing, but hitting with the second of his flurry of blows. One hit proves to be enough as the orcrat rocks back from the blow and falls flat on his back.</p><p></p><p>Seeing the dwarven arbalester sorely beset, the knight from Tovarre moves closer to Braz, and strikes fiercely at one of the orcs attacking him. The blade leaves the dead orcrats neck in an <a href="http://invisiblecastle.com/roller/view/2377532/" target="_blank">arc (1d20+9=26)</a> that cleaves into the <a href="http://invisiblecastle.com/roller/view/2377534/" target="_blank">chest (1d8+6=7)</a> of the other Orcrat (6). </p><p></p><p>Somehow the Orcrat (6) survives, but only for an instant as Tau emolates it with a blast of flame. </p><p></p><p>More <a href="http://invisiblecastle.com/roller/view/2377544/" target="_blank">arrows (1d20+11=21, 1d20+11=17, 1d20+6=22)</a> come whistling down from the window. This time Raul and Soulfetter are <a href="http://invisiblecastle.com/roller/view/2377546/" target="_blank">stuck (1d8+9=17, 1d8+5=7)</a> while a third impales the tree. </p><p></p><p>Another line of ice freezes in the mud from the Robbed orc leading past Raul, Soulfetter, Brae, Alarion, Tau and Braz this time (<a href="http://invisiblecastle.com/roller/view/2377537/" target="_blank">Cold Damage (2d6=7)</a> Reflex Save DC14 for half). </p><p></p><p>A powerful wind begins to blow across your group from the northeast. The tree begins to sway ominously and branches are ripped off it. There is a spray of water from the muck between you and the Robbed Orc. The wind is so fierce that you can't move forward against it, ranged attacks are impossible and you can barely hear over the noise of it (listen at -8).</p></blockquote><p></p>
[QUOTE="Scotley, post: 5061275, member: 11520"] Soulfetter 12 Braz 9 Brae 7 Celestial Bison (7) Darius 7 Orc Grunts 7 Thea 4 Raul 23 Alarion 18 Tau 17 Archer Orc 16 Robed Orc 16 Thea gritted her teeth to keep from shrieking in pain- the arrow had punched deeply into her shoulder, and it stayed lodged there. Every move generated another spike of agony, but she couldn't just stand there- and she certainly could NOT fall. She raised her wand and fired off another dart at the orc caster- then she nimbly scrambled behind the trunk of the massive tree, taking cover against that archer. Raul again strikes out at the orcrat in front of him, his first swing missing, but hitting with the second of his flurry of blows. One hit proves to be enough as the orcrat rocks back from the blow and falls flat on his back. Seeing the dwarven arbalester sorely beset, the knight from Tovarre moves closer to Braz, and strikes fiercely at one of the orcs attacking him. The blade leaves the dead orcrats neck in an [url=http://invisiblecastle.com/roller/view/2377532/]arc (1d20+9=26)[/url] that cleaves into the [url=http://invisiblecastle.com/roller/view/2377534/]chest (1d8+6=7)[/url] of the other Orcrat (6). Somehow the Orcrat (6) survives, but only for an instant as Tau emolates it with a blast of flame. More [url=http://invisiblecastle.com/roller/view/2377544/]arrows (1d20+11=21, 1d20+11=17, 1d20+6=22)[/url] come whistling down from the window. This time Raul and Soulfetter are [url=http://invisiblecastle.com/roller/view/2377546/]stuck (1d8+9=17, 1d8+5=7)[/url] while a third impales the tree. Another line of ice freezes in the mud from the Robbed orc leading past Raul, Soulfetter, Brae, Alarion, Tau and Braz this time ([url=http://invisiblecastle.com/roller/view/2377537/]Cold Damage (2d6=7)[/url] Reflex Save DC14 for half). A powerful wind begins to blow across your group from the northeast. The tree begins to sway ominously and branches are ripped off it. There is a spray of water from the muck between you and the Robbed Orc. The wind is so fierce that you can't move forward against it, ranged attacks are impossible and you can barely hear over the noise of it (listen at -8). [/QUOTE]
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