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Constables of the 14th Ward Part 3
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<blockquote data-quote="xedr" data-source="post: 5120396" data-attributes="member: 52613"><p><span style="color: yellow">"Beware that cleaver"</span>, Darius warns his colleagues. <span style="color: yellow">"It has somehow weakened me. I need a breather"</span> he gasps as he sinks to the floor to rest. <span style="color: yellow"> "Also, I would appreciate it if one of you could help me get this fencepost out of my shoulder. That bow has an unusual striking power."</span></p><p></p><p>As the adrenalin subsides, and he gets his wounds bound, it occurs to Darius that perhaps they should have kept the archer or the robed orc alive for questioning. With a mental shrug, he searches their clothing for evidence of orders or communications from other outlaws.</p><p></p><p>HP:15/38(58) AC:17(+1 dsgnated opp; +3 against orcs) 3 arrows left</p><p>-4 levels. [sblock=notes]A creature takes the following penalties for each negative level it has gained:</p><p>•-1 on all skill checks and ability checks.</p><p>•-1 on attack rolls and saving throws.</p><p>•-5 hit points.</p><p>•-1 effective level (when level is used for die roll)</p><p>Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + ½ draining creature’s racial HD + draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creature’s level is also reduced by one. A separate saving throw is required for each negative level.[/sblock]</p></blockquote><p></p>
[QUOTE="xedr, post: 5120396, member: 52613"] [color=yellow]"Beware that cleaver"[/color], Darius warns his colleagues. [color=yellow]"It has somehow weakened me. I need a breather"[/color] he gasps as he sinks to the floor to rest. [color=yellow] "Also, I would appreciate it if one of you could help me get this fencepost out of my shoulder. That bow has an unusual striking power."[/color] As the adrenalin subsides, and he gets his wounds bound, it occurs to Darius that perhaps they should have kept the archer or the robed orc alive for questioning. With a mental shrug, he searches their clothing for evidence of orders or communications from other outlaws. HP:15/38(58) AC:17(+1 dsgnated opp; +3 against orcs) 3 arrows left -4 levels. [sblock=notes]A creature takes the following penalties for each negative level it has gained: •-1 on all skill checks and ability checks. •-1 on attack rolls and saving throws. •-5 hit points. •-1 effective level (when level is used for die roll) Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + ½ draining creature’s racial HD + draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creature’s level is also reduced by one. A separate saving throw is required for each negative level.[/sblock] [/QUOTE]
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