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<blockquote data-quote="Scotley" data-source="post: 3716214" data-attributes="member: 11520"><p>Properly armed and equiped the constables are finally ready to venture into the 12th and beyond. Raul's concerns about Wally are groundless. The fellow doesn't seem to care for the bright light of the sunny summer morn and he is indeed covered with a large hooded cloak. The stroll over to the 12th is pleasant enough, but the sight of so many armed and armored constables does attract some notice and set jaws wagging. Making your way across the 14th is easy enough. There are no guards to keep you from entering the 12th, though on your own side there are constables who keep an eye on undesirables from the 12th coming into the 14th. They nod as you pass obviously curious, but unwilling to ask what's going on. The transition from the 14th is always a shock. While the 14th is hardly the nicest or best maintained ward in the city, its proximity to the 12th still makes it look pretty good. Naked goblin children cavort in muddy streets where cobbles have long since been stolen to shore up sagging dwellings. The smells here are even more unpleasant than those of the 14th. A few bands of toughs eye you with interest, but the size and armament of your group keeps them at bay, at least as long as you stick to major streets. As you pass the market hawkers try hard to interest you with their wares. Wally keeps his head down and his pace steady saving you from sales pitches as you stuggle to keep up in the throng of people.</p><p></p><p>OOC: Spot checks everyone.</p></blockquote><p></p>
[QUOTE="Scotley, post: 3716214, member: 11520"] Properly armed and equiped the constables are finally ready to venture into the 12th and beyond. Raul's concerns about Wally are groundless. The fellow doesn't seem to care for the bright light of the sunny summer morn and he is indeed covered with a large hooded cloak. The stroll over to the 12th is pleasant enough, but the sight of so many armed and armored constables does attract some notice and set jaws wagging. Making your way across the 14th is easy enough. There are no guards to keep you from entering the 12th, though on your own side there are constables who keep an eye on undesirables from the 12th coming into the 14th. They nod as you pass obviously curious, but unwilling to ask what's going on. The transition from the 14th is always a shock. While the 14th is hardly the nicest or best maintained ward in the city, its proximity to the 12th still makes it look pretty good. Naked goblin children cavort in muddy streets where cobbles have long since been stolen to shore up sagging dwellings. The smells here are even more unpleasant than those of the 14th. A few bands of toughs eye you with interest, but the size and armament of your group keeps them at bay, at least as long as you stick to major streets. As you pass the market hawkers try hard to interest you with their wares. Wally keeps his head down and his pace steady saving you from sales pitches as you stuggle to keep up in the throng of people. OOC: Spot checks everyone. [/QUOTE]
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