Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Constables of the 14th Ward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scotley" data-source="post: 3761166" data-attributes="member: 11520"><p>Only light pressure on the door is required to pivot a 5' section of stone wall. Beyond it are 3 stairs leading down into a room. From the looks of empty weapon racks and tumbled down bunks, this was once a barracks or guardroom of some sort. It seems long abandoned and there is nothing of obvious value here, the wooden furniture here having long since succumbed to rot in the underground dampness. A stout iron bar, now quite rusty, leans against the wall at the top of the 3 stairs, near the secret door. Brackets on the wall flank the secret door, and you presume that the iron bar could be placed in the brackets to prevent the door from pivoting/opening. Soulfetter finds the narrow doorway, short passage, and three stairs quite challenging for his immense bulk to negotiate. The space between the pivoted wall section and the doorway into the barracks/guardroom is only a little over two feet wide. It requires most of you to turn sideways to pass, while Soulfetter must shed his gear and squeeze through, getting a few scrapes on his shoulders and hips for his trouble. The exit from the guardroom/barracks is a narrow passage that seems to open into a larger one.</p></blockquote><p></p>
[QUOTE="Scotley, post: 3761166, member: 11520"] Only light pressure on the door is required to pivot a 5' section of stone wall. Beyond it are 3 stairs leading down into a room. From the looks of empty weapon racks and tumbled down bunks, this was once a barracks or guardroom of some sort. It seems long abandoned and there is nothing of obvious value here, the wooden furniture here having long since succumbed to rot in the underground dampness. A stout iron bar, now quite rusty, leans against the wall at the top of the 3 stairs, near the secret door. Brackets on the wall flank the secret door, and you presume that the iron bar could be placed in the brackets to prevent the door from pivoting/opening. Soulfetter finds the narrow doorway, short passage, and three stairs quite challenging for his immense bulk to negotiate. The space between the pivoted wall section and the doorway into the barracks/guardroom is only a little over two feet wide. It requires most of you to turn sideways to pass, while Soulfetter must shed his gear and squeeze through, getting a few scrapes on his shoulders and hips for his trouble. The exit from the guardroom/barracks is a narrow passage that seems to open into a larger one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Constables of the 14th Ward
Top