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Constables of the 14th Ward
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<blockquote data-quote="Scotley" data-source="post: 3854125" data-attributes="member: 11520"><p>Thea, Alarion and Wally move to help with the apparent secret door Raul has found entering the narrow passage single file. A sudden groaning and cracking sound fills the air along with a choking cloud of dust. That comes from the narrow passage and spreads down the hallway limiting vision and making everyone cough. </p><p></p><p>[sblock=Darius and Raul]As the three all enter the passage a section of floor gives way with a lot of noise and a rush of dust. Please make a fort save DC: 12 or be sickened for 1d3 rounds choking and coughing. You are unable to see if Thea and Alrion fell or jumped free. Wally staggers back from the hole coughing and gagging. There does appear to be a room-like space below and you glimpse movement before the dust completely obscures vision beyond 5'.[/sblock]</p><p></p><p>[sblock=Alrion, Thea, and Wally]With a groan, the floor beneath your feet suddenly gives way. DC: 18 reflex save to jump clear. The dust is choking, make a fort save DC: 14 or be sickened by the choking dust for 1d4 rounds. More info when you make your rolls. Vision is limited to 5' in the dust. [/sblock]</p><p></p><p>[sblock=Everyone else]</p><p>DC10 Fort save or be sickened by the choking dust for 1d2 rounds. It is unclear what happened and visibility is limited to 15' in the main passages and only 5' in the narrow passage due to the dust.[/Sblock]</p><p></p><p>Initiative and Actions?</p></blockquote><p></p>
[QUOTE="Scotley, post: 3854125, member: 11520"] Thea, Alarion and Wally move to help with the apparent secret door Raul has found entering the narrow passage single file. A sudden groaning and cracking sound fills the air along with a choking cloud of dust. That comes from the narrow passage and spreads down the hallway limiting vision and making everyone cough. [sblock=Darius and Raul]As the three all enter the passage a section of floor gives way with a lot of noise and a rush of dust. Please make a fort save DC: 12 or be sickened for 1d3 rounds choking and coughing. You are unable to see if Thea and Alrion fell or jumped free. Wally staggers back from the hole coughing and gagging. There does appear to be a room-like space below and you glimpse movement before the dust completely obscures vision beyond 5'.[/sblock] [sblock=Alrion, Thea, and Wally]With a groan, the floor beneath your feet suddenly gives way. DC: 18 reflex save to jump clear. The dust is choking, make a fort save DC: 14 or be sickened by the choking dust for 1d4 rounds. More info when you make your rolls. Vision is limited to 5' in the dust. [/sblock] [sblock=Everyone else] DC10 Fort save or be sickened by the choking dust for 1d2 rounds. It is unclear what happened and visibility is limited to 15' in the main passages and only 5' in the narrow passage due to the dust.[/Sblock] Initiative and Actions? [/QUOTE]
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