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Constant Effect Spells
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<blockquote data-quote="DogBackward" data-source="post: 5796945" data-attributes="member: 50642"><p>If I recall correctly, Vancian Magic was actually number of spells prepared <em>at one time</em>, not number of spells prepared per day. I would LOVE for them to do this. Say, a Wizard can have a number of spell levels prepared at any given time equal to his caster level (0-level spells are at-will, a la Pathfinder) plus a bonus based on his Intelligence. Maybe simply "Equal to Intelligence modifier, maximum +1 Spell Level per character level." It takes 10 minutes to attain a proper spell-preparation state, then one minute per total spell level to be prepared. Maybe say that you can only have one or two of your highest level spells prepared at a time.</p><p></p><p>Thus, your Wizard 5 with a +3 Intelligence would have 8 Spell Points. Before heading into the dungeon, he takes 18 minutes to prepare Magic Missile [1], Mage Armor [1], Prismatic Spray [1], Scorching Ray [2], and Fireball [3].</p><p></p><p>After clearing out the dungeon, you're all getting ready to head back to town. The Wizard takes a bit to sit down and prepare a different set of spells: Charm Person [1], Identify [1], Identify [1], Comprehend Languages [1], Detect Thoughts [2] and Codespeak (from PF) [2].</p><p></p><p>Obviously, spells would have to be designed around this. Healing would have to change (I'm a fan of Reserve Points myself) so that you can't just re-prepare all your healing spells and heal up to full after everything. But a new edition is the perfect time to change spell specifics, yeah?</p><p></p><p>This allows the Wizard to be as versatile as he claims to be. Before, you weren't actually versatile unless you already knew what was coming. If you didn't <em>know</em> you were about to face a red dragon, you couldn't be <em>prepared</em> for a red dragon. Now, if you see a lot of fire and brimstone when trudging through the dungeon, the Wizard can say "Hey, let's stop a sec, I have just the thing for this!"</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5796945, member: 50642"] If I recall correctly, Vancian Magic was actually number of spells prepared [i]at one time[/i], not number of spells prepared per day. I would LOVE for them to do this. Say, a Wizard can have a number of spell levels prepared at any given time equal to his caster level (0-level spells are at-will, a la Pathfinder) plus a bonus based on his Intelligence. Maybe simply "Equal to Intelligence modifier, maximum +1 Spell Level per character level." It takes 10 minutes to attain a proper spell-preparation state, then one minute per total spell level to be prepared. Maybe say that you can only have one or two of your highest level spells prepared at a time. Thus, your Wizard 5 with a +3 Intelligence would have 8 Spell Points. Before heading into the dungeon, he takes 18 minutes to prepare Magic Missile [1], Mage Armor [1], Prismatic Spray [1], Scorching Ray [2], and Fireball [3]. After clearing out the dungeon, you're all getting ready to head back to town. The Wizard takes a bit to sit down and prepare a different set of spells: Charm Person [1], Identify [1], Identify [1], Comprehend Languages [1], Detect Thoughts [2] and Codespeak (from PF) [2]. Obviously, spells would have to be designed around this. Healing would have to change (I'm a fan of Reserve Points myself) so that you can't just re-prepare all your healing spells and heal up to full after everything. But a new edition is the perfect time to change spell specifics, yeah? This allows the Wizard to be as versatile as he claims to be. Before, you weren't actually versatile unless you already knew what was coming. If you didn't [i]know[/i] you were about to face a red dragon, you couldn't be [i]prepared[/i] for a red dragon. Now, if you see a lot of fire and brimstone when trudging through the dungeon, the Wizard can say "Hey, let's stop a sec, I have just the thing for this!" [/QUOTE]
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