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Constellation of Complications
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<blockquote data-quote="kenada" data-source="post: 8382938" data-attributes="member: 70468"><p>Oh, okay. I think I understand the distinction now (see further reply below)</p><p> </p><p></p><p>I’m not sure I’d give them equal weight in the plan, but I understand what you’re saying. By saying we were going to do do X and Y for the plan, then replacing one of those with a flashback should require a similar amount of complexity in the flashback. Yeah, maybe I got away with pushing that one a little too much. That was our (the players) first major score. The GM probably should have pushed back on that a bit more.</p><p></p><p>However, it seems like one could also argue that we shouldn’t have been that specific with our plan. For example, if we had just committed to infiltrate the party and steal the item, then seduction for codes or having bribed someone for them are just different ways we could approach the problem. To take it to the extreme, we could flashback to the seduction since actually the target is in on the plan because she’s going to profit too. One might ask why we’re even bothering to infiltrate, but we have to maintain the facade for her insurance fraud to work.</p><p></p><p></p><p>I think it was for expressing his beliefs, drive, etc. Our GM can be a bit miserly about giving out XP for vice. When I took myself out last session, he was hesitant to give XP for that even though it’s literally the example in the book.</p><p></p><p></p><p>We’ve got a module for our ship which lets us spend one DTA and a cred to let everyone indulge vice, so that helps a lot. That’s usually all we need to clear enough stress between scores. I overindulged because I was trying to take myself out, and I burned cred to make it happen.</p><p></p><p></p><p>That’s a lot of clocks! We’ve only had a couple at most, and those were player-initiated projects. We started off with someone’s wanting our Snarf, but that faded away when we outran their ship. Like I said, we seem to be stuck in an episodic format because that’s what the GM likes.</p><p></p><p></p><p>Cool. This conversation has helped me understand BitD a bit better.</p></blockquote><p></p>
[QUOTE="kenada, post: 8382938, member: 70468"] Oh, okay. I think I understand the distinction now (see further reply below) I’m not sure I’d give them equal weight in the plan, but I understand what you’re saying. By saying we were going to do do X and Y for the plan, then replacing one of those with a flashback should require a similar amount of complexity in the flashback. Yeah, maybe I got away with pushing that one a little too much. That was our (the players) first major score. The GM probably should have pushed back on that a bit more. However, it seems like one could also argue that we shouldn’t have been that specific with our plan. For example, if we had just committed to infiltrate the party and steal the item, then seduction for codes or having bribed someone for them are just different ways we could approach the problem. To take it to the extreme, we could flashback to the seduction since actually the target is in on the plan because she’s going to profit too. One might ask why we’re even bothering to infiltrate, but we have to maintain the facade for her insurance fraud to work. I think it was for expressing his beliefs, drive, etc. Our GM can be a bit miserly about giving out XP for vice. When I took myself out last session, he was hesitant to give XP for that even though it’s literally the example in the book. We’ve got a module for our ship which lets us spend one DTA and a cred to let everyone indulge vice, so that helps a lot. That’s usually all we need to clear enough stress between scores. I overindulged because I was trying to take myself out, and I burned cred to make it happen. That’s a lot of clocks! We’ve only had a couple at most, and those were player-initiated projects. We started off with someone’s wanting our Snarf, but that faded away when we outran their ship. Like I said, we seem to be stuck in an episodic format because that’s what the GM likes. Cool. This conversation has helped me understand BitD a bit better. [/QUOTE]
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