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Constellation of Complications
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<blockquote data-quote="Ovinomancer" data-source="post: 8383061" data-attributes="member: 16814"><p>A couple of general thoughts -- the GM shouldn't be awarding XP, you should. If you feel you hit a thing, then mark XP and tell everyone. If it's something that's icky, then the table will side eye you and a discussion can be had, but at no point is your XP dependent on the GM awarding it to you. In this regard, they have no more authority than another player -- they can question, but that's it. From the Blades rules (and I imagine it's not any different for S&V):</p><p></p><p></p><p>Emphasis in original.</p><p></p><p>And, yes, if you try to run a FitD game as a series of disconnected episodes, it's not going to work as intended because it's not going to be putting the pressure on the characters that's required. It sounds like your GM is also determining what the scores are going to be about? That's a no-no as well. They shouldn't be doing anything but reacting to the players' actions. This still leaves a huge space for the GM to influence the game, but we pick our scores (unless a complication shows up in which case we get a choice to resolve that as our next score or pay the price). This also puts pressure on the fiction, as it's the players' choices on how they do this and this establishes clear fiction as feed in constraints for scores.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8383061, member: 16814"] A couple of general thoughts -- the GM shouldn't be awarding XP, you should. If you feel you hit a thing, then mark XP and tell everyone. If it's something that's icky, then the table will side eye you and a discussion can be had, but at no point is your XP dependent on the GM awarding it to you. In this regard, they have no more authority than another player -- they can question, but that's it. From the Blades rules (and I imagine it's not any different for S&V): Emphasis in original. And, yes, if you try to run a FitD game as a series of disconnected episodes, it's not going to work as intended because it's not going to be putting the pressure on the characters that's required. It sounds like your GM is also determining what the scores are going to be about? That's a no-no as well. They shouldn't be doing anything but reacting to the players' actions. This still leaves a huge space for the GM to influence the game, but we pick our scores (unless a complication shows up in which case we get a choice to resolve that as our next score or pay the price). This also puts pressure on the fiction, as it's the players' choices on how they do this and this establishes clear fiction as feed in constraints for scores. [/QUOTE]
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