Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Constellation of Complications
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8383116" data-attributes="member: 70468"><p>Scum and Villainy doesn’t explicitly call out that the players have the final say. What section is that from in BitD? I only have access to the SRD, but I didn’t see it in the advancement section.</p><p></p><p>The way our end of session goes is people say what they think they did, and the GM gives a yay or nay. It sounds like you just say what you mark, and people can offer (non-vetoing) objections for things that seem questionable.</p><p></p><p></p><p>From what I can tell, he comes with a framework prepared that gets flavored into what we decide to do. I’ve been pushing back on this. Last session’s heist was my just asserting we would be jacking a drug shipment (after confirming our pilot still wanted more spacedrugs). We still ended up getting funneled through a fixer (even though I would have rather we kept it for ourselves), but it apparently took him bu surprise.</p><p></p><p>I’m not really sure how we would go about changing the episodic dynamic. Like I said, I’ve been trying to push back, but the other players don’t play their characters hard like I do mine. It’s one of the reasons why I think SWN would be a better fit for us (not that I have the power to get us to change or would be willing to run that on top of WWN).</p><p></p><p>We’re on hiatus now though, so I guess it’s moot. I don’t know when the player who took a break will be available again, and I have a feeling we might just start something new if/when he does come back.</p></blockquote><p></p>
[QUOTE="kenada, post: 8383116, member: 70468"] Scum and Villainy doesn’t explicitly call out that the players have the final say. What section is that from in BitD? I only have access to the SRD, but I didn’t see it in the advancement section. The way our end of session goes is people say what they think they did, and the GM gives a yay or nay. It sounds like you just say what you mark, and people can offer (non-vetoing) objections for things that seem questionable. From what I can tell, he comes with a framework prepared that gets flavored into what we decide to do. I’ve been pushing back on this. Last session’s heist was my just asserting we would be jacking a drug shipment (after confirming our pilot still wanted more spacedrugs). We still ended up getting funneled through a fixer (even though I would have rather we kept it for ourselves), but it apparently took him bu surprise. I’m not really sure how we would go about changing the episodic dynamic. Like I said, I’ve been trying to push back, but the other players don’t play their characters hard like I do mine. It’s one of the reasons why I think SWN would be a better fit for us (not that I have the power to get us to change or would be willing to run that on top of WWN). We’re on hiatus now though, so I guess it’s moot. I don’t know when the player who took a break will be available again, and I have a feeling we might just start something new if/when he does come back. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Constellation of Complications
Top