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General Tabletop Discussion
*Pathfinder & Starfinder
Constitution and HP
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<blockquote data-quote="FireLance" data-source="post: 5847882" data-attributes="member: 3424"><p>I would like to point out that in 4e, Constitution had a much larger impact on long-term endurance (number of hit points over the adventuring day) than short-term endurance (number of hit points you bring to each encounter).</p><p></p><p>Setting aside non-magical healing and other 4e-specific healing issues for now, a fighter with Constitution 20 and 14 healing surges is about 50% more durable over the course of an adventuring day compared to a fighter with 10 Constitution and 9 healing surges, even though the advantage in any one fight is only about 10 hit points. </p><p></p><p>However, depending on playstyle, these additional hit points could be irrelevant. If the party fights only a few encounters per day and the fighter never uses more than eight or nine healing surges, the actual impact of a high Constitution is less significant.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5847882, member: 3424"] I would like to point out that in 4e, Constitution had a much larger impact on long-term endurance (number of hit points over the adventuring day) than short-term endurance (number of hit points you bring to each encounter). Setting aside non-magical healing and other 4e-specific healing issues for now, a fighter with Constitution 20 and 14 healing surges is about 50% more durable over the course of an adventuring day compared to a fighter with 10 Constitution and 9 healing surges, even though the advantage in any one fight is only about 10 hit points. However, depending on playstyle, these additional hit points could be irrelevant. If the party fights only a few encounters per day and the fighter never uses more than eight or nine healing surges, the actual impact of a high Constitution is less significant. [/QUOTE]
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Constitution and HP
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