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General Tabletop Discussion
*Pathfinder & Starfinder
Constitution and HP
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<blockquote data-quote="DogBackward" data-source="post: 5848790" data-attributes="member: 50642"><p>1) That's a personal issue. Especially as many believe that a permanent part of your character shouldn't be randomized. You should never have, for example, a Barbarian who rolls nothing but 1's and 2's have their HP outstripped by a Wizard with the same Consitution that happens to roll slightly higher. I've seen it happen, and it sucks.</p><p></p><p>2) Yes it is, you get Con. score in HP at each level. That's the definition of "constant". Unless you mean that the effect of Constution <em>in relation</em> to Hit Dice isn't constant. In which case you're right... and that's a feature, not a bug. Next has the stated design goal of flattening the numbers, and having Constitution and Hit Dice have equal effect over all levels won't do that, and you'll just have the same HP bloat that you used to.</p><p></p><p>3) You will almost never get rid of this effect. That's an issue with multiclassing. Personally, I'd prefer a much simpler class system: Adept, Expert and Warrior, with each using a Talent system to determine special abilities. But you work with what you have. And I don't really see much of a way to not have multiclassing order matter at some point.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5848790, member: 50642"] 1) That's a personal issue. Especially as many believe that a permanent part of your character shouldn't be randomized. You should never have, for example, a Barbarian who rolls nothing but 1's and 2's have their HP outstripped by a Wizard with the same Consitution that happens to roll slightly higher. I've seen it happen, and it sucks. 2) Yes it is, you get Con. score in HP at each level. That's the definition of "constant". Unless you mean that the effect of Constution [i]in relation[/i] to Hit Dice isn't constant. In which case you're right... and that's a feature, not a bug. Next has the stated design goal of flattening the numbers, and having Constitution and Hit Dice have equal effect over all levels won't do that, and you'll just have the same HP bloat that you used to. 3) You will almost never get rid of this effect. That's an issue with multiclassing. Personally, I'd prefer a much simpler class system: Adept, Expert and Warrior, with each using a Talent system to determine special abilities. But you work with what you have. And I don't really see much of a way to not have multiclassing order matter at some point. [/QUOTE]
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