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*Dungeons & Dragons
Constitution based class
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6874326" data-attributes="member: 6804148"><p>Home brews seams like a good place to post this, but if misplaced, please place it accordingly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyways, reading the topic about what new class we would like to see, i noticed a comment about a possible new "fighter" or "non caster" class and thought to myself, how there really isn't a CON based class in 5E (except for the barbarian maybe, and even that one is arguably as much or more STR based). So i decided to try and come up with a class that relies on CON the most and this is what i came up with:</p><p></p><p>Class name <insert convenient></p><p>Role: support </p><p>key mechanics: exertion </p><p>hit die (3d4 or 2d6 per level, undecided yet, may require level adjustments)</p><p>hit points: 3d4 (2d6)+CON mod</p><p>skills at lvl1: pick any 4 (may be adjusted)</p><p>armor proficiency: any (or light and medium) subject for debate</p><p>weapon proficiency: simple and martial</p><p></p><p>Exertion: when the character performs any skill check or damage roll, he/she may chose to expend one hit die and add the constitution modifier to it. The result is added to the skill check roll or damage roll. This can be performed as much times a day (not sure about encounter) as the character has hit dice in reserve. </p><p></p><p>So what do you guys think? Can a class that uses its hit dice to fuel skill use instead of heal itself, or at least partially so, work? Is it OP? Is it a dog? Should the class be provided with a feature that allows it at least some kind of hit dice regeneration during the day except for the standard long rest?</p><p></p><p>The basic idea is to have the CON be the ruling factor of the bonus one gets to the skills/damage rolls regardless of what other ability the character chooses to base it's actions on (Str, Dex, Int....)</p><p>The thing is, i can see this work (from a story PoV) for physical abilities (Str or Dex), even Int to some degree, but very difficult for Cha. </p><p></p><p>Thoughts?</p><p></p><p>EDIT: afterthought.... maybe the same mechanics can be used for the saving throws as well.</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6874326, member: 6804148"] Home brews seams like a good place to post this, but if misplaced, please place it accordingly :) Anyways, reading the topic about what new class we would like to see, i noticed a comment about a possible new "fighter" or "non caster" class and thought to myself, how there really isn't a CON based class in 5E (except for the barbarian maybe, and even that one is arguably as much or more STR based). So i decided to try and come up with a class that relies on CON the most and this is what i came up with: Class name <insert convenient> Role: support key mechanics: exertion hit die (3d4 or 2d6 per level, undecided yet, may require level adjustments) hit points: 3d4 (2d6)+CON mod skills at lvl1: pick any 4 (may be adjusted) armor proficiency: any (or light and medium) subject for debate weapon proficiency: simple and martial Exertion: when the character performs any skill check or damage roll, he/she may chose to expend one hit die and add the constitution modifier to it. The result is added to the skill check roll or damage roll. This can be performed as much times a day (not sure about encounter) as the character has hit dice in reserve. So what do you guys think? Can a class that uses its hit dice to fuel skill use instead of heal itself, or at least partially so, work? Is it OP? Is it a dog? Should the class be provided with a feature that allows it at least some kind of hit dice regeneration during the day except for the standard long rest? The basic idea is to have the CON be the ruling factor of the bonus one gets to the skills/damage rolls regardless of what other ability the character chooses to base it's actions on (Str, Dex, Int....) The thing is, i can see this work (from a story PoV) for physical abilities (Str or Dex), even Int to some degree, but very difficult for Cha. Thoughts? EDIT: afterthought.... maybe the same mechanics can be used for the saving throws as well. [/QUOTE]
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