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Constitution based class
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6875045" data-attributes="member: 6802951"><p>Rages start with more than your level and advance slowly. The other two examples were the reason that I used the word "majority" rather than "all". I should have probably specified non-spell resources as well, since those tend to advance in a more linear fashion.</p><p></p><p></p><p> If you're burning HD to perform your class abilities, you're going to be much more of a healing sponge than a class with a separate resource mechanic. Particularly since it looks like they'll have a lot of hit points, but not very good defences.</p><p></p><p></p><p></p><p> Aside from the dedicated spellcaster concepts, there aren't any classes "based" on a specific stat. A fighter uses Con, Str, Dex, a Rogue uses Int, Dex, Cha. a Ranger uses Str, Dex, Con, Wis. Monks use Wis, Dex, Str, Con. Any of those classes could happily choose to have any of those stats as its highest, depending upon the character concept.</p><p></p><p>You need to think through what you're after here. You don't base a class around a specific stat. You might have a class use a specific stat for a class ability, such as spellcasting, but a class that only has use for a single stat is generally a badly designed class.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6875045, member: 6802951"] Rages start with more than your level and advance slowly. The other two examples were the reason that I used the word "majority" rather than "all". I should have probably specified non-spell resources as well, since those tend to advance in a more linear fashion. If you're burning HD to perform your class abilities, you're going to be much more of a healing sponge than a class with a separate resource mechanic. Particularly since it looks like they'll have a lot of hit points, but not very good defences. Aside from the dedicated spellcaster concepts, there aren't any classes "based" on a specific stat. A fighter uses Con, Str, Dex, a Rogue uses Int, Dex, Cha. a Ranger uses Str, Dex, Con, Wis. Monks use Wis, Dex, Str, Con. Any of those classes could happily choose to have any of those stats as its highest, depending upon the character concept. You need to think through what you're after here. You don't base a class around a specific stat. You might have a class use a specific stat for a class ability, such as spellcasting, but a class that only has use for a single stat is generally a badly designed class. [/QUOTE]
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