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Constitution based class
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6875190" data-attributes="member: 6804148"><p>Rages also remain in use until at least the end of the encounter. The bonuses used by "burning" HD are one time action specific. More similar to battle master maneuvers in that regard.</p><p></p><p></p><p></p><p>Possibly. That is why granular HD per level might be a good idea. A larger number of smaller HD would benefit more from higher Con bonus, so the class is encouraged to put Con as a primary stat. While a lvl3 fighter with 14 Con gets 3d10+2 worth of healing 3x7=21HP on average, a lvl3 "Brick" would have a total 9d4+2 or 9x4=36HP on average. Even if 6 of those dice are used for healing, we still have 3 left for "tactical" use. Even more so, while raising Con to 16 would give the fighter just 1 extra HP per level, the "Brick" would get 3 times as many. And the more the bonus, the more HD would remain available for use other then healing.</p><p></p><p></p><p>Although these classes benefit from having some other stats as well (as most classes do), they still (at least from a mechanical PoV) benefit most from one. For a fighter i.e. getting your "primary" of either Str or Dex higher, will always benefit you more (to hit and damage) then raising your Con first. A 20 in Str/Dex would help you hit harder and more often, while +3 Hp per level od 20 Con (if starting at 14) even at lvl 20 would give you only 60 extra HP. Yes the save is good, but then again, +3 isn't all that much when you are already proficient in Con.</p><p></p><p></p><p></p><p>I don't see how would the "Brick" benefit from one stat only. Even at lvl 10 with maybe 5-6 HD available for "burning" per day (if at full strength), considering the average adventure day of 6-9 encounters per long rest, we still have less then 1HD use per encounter. That means our PC will still need a solid investment in either Str or Dex to fight, and possibly a 3rd stat, for skill use (Int or Wis based, depending on which skills would he/she want to use on regular basis).</p><p></p><p></p><p>The first one is easy. Self sufficient, hardy characters, that base their feats (as in acts, not the mechanical feat from PHB) on exceptional stamina/endurance/will power.</p><p>The second one....... i'm not so sure how would the "Brick" work as part of a team. One of the reasons (aside from level progression and resource management) why i posted here actually. I would like more experienced people's (especially with more genre and edition/general RPG savvy) opinions and critical analysis on the subject.</p><p></p><p></p><p></p><p>Hmm..... working as a subclass of a fighter might actually work. The reason behind the exertion mechanics (i think) is that i want a (as mentioned) a hardy class, but also a class that can do "great things" a limited times per day. And while doing those things, "spending" itself in the process. From that PoV, the HD could probably be seen as sort of a stamina system. That is why i originally thought of implementing the mechanics as new general game rule. But maybe it can be made to work in standard DnD as well? I mean..... right now, except for the expertise the Rogues get, there is no way to actually raise skill values. And aside from battle masters, there isn't a class that uses dice to fuel special actions. So, in a way, i guess i am combining rogues and battle masters?</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6875190, member: 6804148"] Rages also remain in use until at least the end of the encounter. The bonuses used by "burning" HD are one time action specific. More similar to battle master maneuvers in that regard. Possibly. That is why granular HD per level might be a good idea. A larger number of smaller HD would benefit more from higher Con bonus, so the class is encouraged to put Con as a primary stat. While a lvl3 fighter with 14 Con gets 3d10+2 worth of healing 3x7=21HP on average, a lvl3 "Brick" would have a total 9d4+2 or 9x4=36HP on average. Even if 6 of those dice are used for healing, we still have 3 left for "tactical" use. Even more so, while raising Con to 16 would give the fighter just 1 extra HP per level, the "Brick" would get 3 times as many. And the more the bonus, the more HD would remain available for use other then healing. Although these classes benefit from having some other stats as well (as most classes do), they still (at least from a mechanical PoV) benefit most from one. For a fighter i.e. getting your "primary" of either Str or Dex higher, will always benefit you more (to hit and damage) then raising your Con first. A 20 in Str/Dex would help you hit harder and more often, while +3 Hp per level od 20 Con (if starting at 14) even at lvl 20 would give you only 60 extra HP. Yes the save is good, but then again, +3 isn't all that much when you are already proficient in Con. I don't see how would the "Brick" benefit from one stat only. Even at lvl 10 with maybe 5-6 HD available for "burning" per day (if at full strength), considering the average adventure day of 6-9 encounters per long rest, we still have less then 1HD use per encounter. That means our PC will still need a solid investment in either Str or Dex to fight, and possibly a 3rd stat, for skill use (Int or Wis based, depending on which skills would he/she want to use on regular basis). The first one is easy. Self sufficient, hardy characters, that base their feats (as in acts, not the mechanical feat from PHB) on exceptional stamina/endurance/will power. The second one....... i'm not so sure how would the "Brick" work as part of a team. One of the reasons (aside from level progression and resource management) why i posted here actually. I would like more experienced people's (especially with more genre and edition/general RPG savvy) opinions and critical analysis on the subject. Hmm..... working as a subclass of a fighter might actually work. The reason behind the exertion mechanics (i think) is that i want a (as mentioned) a hardy class, but also a class that can do "great things" a limited times per day. And while doing those things, "spending" itself in the process. From that PoV, the HD could probably be seen as sort of a stamina system. That is why i originally thought of implementing the mechanics as new general game rule. But maybe it can be made to work in standard DnD as well? I mean..... right now, except for the expertise the Rogues get, there is no way to actually raise skill values. And aside from battle masters, there isn't a class that uses dice to fuel special actions. So, in a way, i guess i am combining rogues and battle masters? [/QUOTE]
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