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General Tabletop Discussion
*Dungeons & Dragons
Constitution based class
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<blockquote data-quote="TheLoneRanger1979" data-source="post: 6878821" data-attributes="member: 6804148"><p>Pretty much the idea behind the class, though as mentioned the HD and their number maybe should be objects of scaling. Such as d4 turning to d6 at/after level 10, and their number decreasing from 3 per level to 2 per level.</p><p></p><p>Both. I want the class to be both thematic and provide opportunities to optimize if a player chooses to do so. In other words, i don't a "dud" class, that is just there for flavor.</p><p></p><p></p><p>You have 30 of them, yes. But a great deal of them will be used for self healing. A level 10 brick with 2 ASI worth of Con increase and a standard array, can get to 125 HP. If the player decides to "brick" like a "tank", the PC will take quite a bit of damage, depending on encounter. And unlike the barbarian's rage, there is nothing here to mitigate damage. So, at the end of the day we may count a large HP loss, especially if the local healer uses heals on more vulnerable party members. If we reserve 1/2 the total HD for self healing (playing a self sufficient tough guy), that will leave us 15 HD for tactical use, or roughly 2 per encounter. And let's not forget the rejuvenation method that prevents us from easily recovering those HD, with only long rests, unlike the Battlemaster's recovery on short rests. And unlike BM's recovery, we will never get our full complement of HD's back.</p></blockquote><p></p>
[QUOTE="TheLoneRanger1979, post: 6878821, member: 6804148"] Pretty much the idea behind the class, though as mentioned the HD and their number maybe should be objects of scaling. Such as d4 turning to d6 at/after level 10, and their number decreasing from 3 per level to 2 per level. Both. I want the class to be both thematic and provide opportunities to optimize if a player chooses to do so. In other words, i don't a "dud" class, that is just there for flavor. You have 30 of them, yes. But a great deal of them will be used for self healing. A level 10 brick with 2 ASI worth of Con increase and a standard array, can get to 125 HP. If the player decides to "brick" like a "tank", the PC will take quite a bit of damage, depending on encounter. And unlike the barbarian's rage, there is nothing here to mitigate damage. So, at the end of the day we may count a large HP loss, especially if the local healer uses heals on more vulnerable party members. If we reserve 1/2 the total HD for self healing (playing a self sufficient tough guy), that will leave us 15 HD for tactical use, or roughly 2 per encounter. And let's not forget the rejuvenation method that prevents us from easily recovering those HD, with only long rests, unlike the Battlemaster's recovery on short rests. And unlike BM's recovery, we will never get our full complement of HD's back. [/QUOTE]
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