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General Tabletop Discussion
*Pathfinder & Starfinder
Constitution = hit points?
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<blockquote data-quote="Hammerforge" data-source="post: 2474270" data-attributes="member: 23564"><p>Hmmm...how do you come to that conclusion? Are you just saying that sooner or later they will fail their Fortitude save?</p><p></p><p></p><p></p><p>Maybe so, but if they are high enough level to go up against something that inflicts that much damage from a single attack, then their Fortitude save bonus should be pretty good. The DC for a Massive Damage save is 15, and most characters even at only 6th level have a Fort. save bonus of +5, not to mention any other bonuses they might have. Now if you're using 2d10 instead of 1d20 (which I plan to do in my next d20 system campaign), most rolls will be around 11, making the DC 15 not so challenging at high levels.</p><p></p><p>Also don't forget that you can use the alternate save results from Unearthed Arcana. I think I'm going to use the rule that says a successful Fortitude save results in -1 HP rather than instant death. So even if a character fails his save (unlikely at high levels), he won't be dead (but out of the fight, to be sure).</p><p></p><p>Another thing I was thinking of doing was to make the MDT somewhat higher by using CON + 1/4 HP.</p><p></p><p></p><p></p><p>Then that would be a serious advantage that PCs would have to take into very careful consideration before engaging with undead. And that, of course, is the whole point of using the MDT: to create a sense of danger and true risk in combat instead of the traditional problem of a single man brushing off the massive damage of a dragon breath attack.</p><p></p><p></p><p></p><p>That's the beauty of using 2d10 instead of 1d20. The chances of a "lucky crit" are 1 in 100 using 2d10 as opposed to only 1 in 20 using 1d20. So the lucky crit you're talking about will be a <em>very</em> rare occurrence, which truly makes such a lucky shot more realistic, since it would be very rare that anyone could fell a mighty dragon with one arrow.</p></blockquote><p></p>
[QUOTE="Hammerforge, post: 2474270, member: 23564"] Hmmm...how do you come to that conclusion? Are you just saying that sooner or later they will fail their Fortitude save? Maybe so, but if they are high enough level to go up against something that inflicts that much damage from a single attack, then their Fortitude save bonus should be pretty good. The DC for a Massive Damage save is 15, and most characters even at only 6th level have a Fort. save bonus of +5, not to mention any other bonuses they might have. Now if you're using 2d10 instead of 1d20 (which I plan to do in my next d20 system campaign), most rolls will be around 11, making the DC 15 not so challenging at high levels. Also don't forget that you can use the alternate save results from Unearthed Arcana. I think I'm going to use the rule that says a successful Fortitude save results in -1 HP rather than instant death. So even if a character fails his save (unlikely at high levels), he won't be dead (but out of the fight, to be sure). Another thing I was thinking of doing was to make the MDT somewhat higher by using CON + 1/4 HP. Then that would be a serious advantage that PCs would have to take into very careful consideration before engaging with undead. And that, of course, is the whole point of using the MDT: to create a sense of danger and true risk in combat instead of the traditional problem of a single man brushing off the massive damage of a dragon breath attack. That's the beauty of using 2d10 instead of 1d20. The chances of a "lucky crit" are 1 in 100 using 2d10 as opposed to only 1 in 20 using 1d20. So the lucky crit you're talking about will be a [i]very[/i] rare occurrence, which truly makes such a lucky shot more realistic, since it would be very rare that anyone could fell a mighty dragon with one arrow. [/QUOTE]
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Constitution = hit points?
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