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General Tabletop Discussion
*Pathfinder & Starfinder
Constitution = hit points?
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2474722" data-attributes="member: 9249"><p>I originally did this, but then decided that it was better to provide more means of improving MDT-- and I made armor in my game provide Damage Reduction and Damage Conversion instead of giving a bonus to Defense. This includes Natural Armor.</p><p></p><p>Right now, in my games the feat Toughness gives 2 + HD hitpoints and +3 to MDT. The Improved Toughness feat can be taken multiple times, and each time it's taken, it adds +3 to MDT and 1/- DR from toughness. (I made toughness a named bonus type and applied stacking bonuses to DR.)</p><p></p><p>I'm also considering adding Toughness to the prerequisites of Diehard.</p><p></p><p></p><p></p><p>I use negative MDT. This makes Toughness even more desirable.</p><p></p><p></p><p></p><p>Undead are considerably more powerful under this variant, yes, as are Constructs. I don't use a whole lot of either creature type in my games (except some futuristic games which include numerous Constructs), and I don't mind them becoming considerably more fearsome.</p><p></p><p>I also gave Undead a chance to make a Fortitude save (their weakest save, when they're not immune to the effect) to resist Turning.</p><p></p><p></p><p></p><p>Mighty Dragons have very high Constitution scores and very thick natural armor. They also have outrageous Fortitude Saves.</p><p></p><p>Also, I've taken spells into account, and I've placed a few rules about how they interact with MDT, including that a spell can't force a Massive Damage save higher than 10 + spell level. (And spells dealing half-damage because of a successful saving throw can't force MD saves at all.)</p><p></p><p></p><p></p><p>Yes. Personally, I consider this a <strong>feature</strong> instead of a bug, since a successful "Sneak Attack" in real life is often immediately fatal. </p><p></p><p>I also limit the ability of Sneak Attack to bump up the Fortitude Save DC-- instead of counting the full Sneak Attack damage, Rogues add +1 to the save DC for every Sneak Attack die they dealt. If the base damage wasn't enough to force a Damage Save, the save DC is 10 + the number of Sneak Attack dice.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2474722, member: 9249"] I originally did this, but then decided that it was better to provide more means of improving MDT-- and I made armor in my game provide Damage Reduction and Damage Conversion instead of giving a bonus to Defense. This includes Natural Armor. Right now, in my games the feat Toughness gives 2 + HD hitpoints and +3 to MDT. The Improved Toughness feat can be taken multiple times, and each time it's taken, it adds +3 to MDT and 1/- DR from toughness. (I made toughness a named bonus type and applied stacking bonuses to DR.) I'm also considering adding Toughness to the prerequisites of Diehard. I use negative MDT. This makes Toughness even more desirable. Undead are considerably more powerful under this variant, yes, as are Constructs. I don't use a whole lot of either creature type in my games (except some futuristic games which include numerous Constructs), and I don't mind them becoming considerably more fearsome. I also gave Undead a chance to make a Fortitude save (their weakest save, when they're not immune to the effect) to resist Turning. Mighty Dragons have very high Constitution scores and very thick natural armor. They also have outrageous Fortitude Saves. Also, I've taken spells into account, and I've placed a few rules about how they interact with MDT, including that a spell can't force a Massive Damage save higher than 10 + spell level. (And spells dealing half-damage because of a successful saving throw can't force MD saves at all.) Yes. Personally, I consider this a [b]feature[/b] instead of a bug, since a successful "Sneak Attack" in real life is often immediately fatal. I also limit the ability of Sneak Attack to bump up the Fortitude Save DC-- instead of counting the full Sneak Attack damage, Rogues add +1 to the save DC for every Sneak Attack die they dealt. If the base damage wasn't enough to force a Damage Save, the save DC is 10 + the number of Sneak Attack dice. [/QUOTE]
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Constitution = hit points?
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