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Construct-A-Blaster: How to Construct a Blaster
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<blockquote data-quote="Jeph" data-source="post: 362080" data-attributes="member: 6738"><p>This thread, entitled "Construct-A-blaster," Will show you how to construct a blaster. Or laser. Or phaser. Or Ion Wash Particle Beam Cannon. Or Anti-Personell Long Range Sniper Phased Particle Wash Projector. Or whatever the heck you want.</p><p></p><p>This system is based off of the d20 firearms rules at <a href="http://www.sleepingimperium.rpghost.com," target="_blank">www.sleepingimperium.rpghost.com,</a> but I think that site is down right now. Keep in mind, these rules will completely change your campaign if you don't put price limitations on, I've given a guide to price based on the Credit (assume 1 cr = 1 gp).</p><p></p><p>There are 6 basic steps to making an energy weapon:</p><p>1- Choose Mount</p><p>2- Choose Power Level</p><p>3: Choose Possable Settings</p><p>4: Choose Weapon Type</p><p>5: Choose Power Supply</p><p>6: Add Custom Modifications.</p><p></p><p>The rules will be delivered in 6 installments; 1 for each section. Note that all energy weapons can fire out to a maximum of 15 range increments, but the increments themselves are relatively short due to particle drift.</p><p></p><p>SECTION ONE: CHOOSE MOUNT</p><p></p><p>The first step is to choose your weapon's mount, or base, or stock, or size, or whatever. There are five basic sizes: Small Pistol (Tiny), Pistol (Small), Large Pistol (Medium), Rifle (Medium, -4 Atk if you only use with one hand), and Heavy Rifle (Large).</p><p></p><p>The size of your gun determines the base range, the maximum power, and the critical:</p><p></p><p>Mount-----MaxPwr--Range--_Critical___--Base Cost</p><p>S. Pistol-- 1---------- 40'---------- 20 / x2---30 cr</p><p>Pistol----- 2---------- 50'---------- 20 / x2---45 cr</p><p>L. Pistol-- 3---------- 60'---------- 20 / x2---60 cr</p><p>Rifle------ 3---------- 70' ----- 19-20 / x2---80 cr</p><p>H. Rifle--- 4---------- 80' ----- 19-20 / x2---100 cr</p><p></p><p>End of Enstallment 1.</p></blockquote><p></p>
[QUOTE="Jeph, post: 362080, member: 6738"] This thread, entitled "Construct-A-blaster," Will show you how to construct a blaster. Or laser. Or phaser. Or Ion Wash Particle Beam Cannon. Or Anti-Personell Long Range Sniper Phased Particle Wash Projector. Or whatever the heck you want. This system is based off of the d20 firearms rules at [url]www.sleepingimperium.rpghost.com,[/url] but I think that site is down right now. Keep in mind, these rules will completely change your campaign if you don't put price limitations on, I've given a guide to price based on the Credit (assume 1 cr = 1 gp). There are 6 basic steps to making an energy weapon: 1- Choose Mount 2- Choose Power Level 3: Choose Possable Settings 4: Choose Weapon Type 5: Choose Power Supply 6: Add Custom Modifications. The rules will be delivered in 6 installments; 1 for each section. Note that all energy weapons can fire out to a maximum of 15 range increments, but the increments themselves are relatively short due to particle drift. SECTION ONE: CHOOSE MOUNT The first step is to choose your weapon's mount, or base, or stock, or size, or whatever. There are five basic sizes: Small Pistol (Tiny), Pistol (Small), Large Pistol (Medium), Rifle (Medium, -4 Atk if you only use with one hand), and Heavy Rifle (Large). The size of your gun determines the base range, the maximum power, and the critical: Mount-----MaxPwr--Range--_Critical___--Base Cost S. Pistol-- 1---------- 40'---------- 20 / x2---30 cr Pistol----- 2---------- 50'---------- 20 / x2---45 cr L. Pistol-- 3---------- 60'---------- 20 / x2---60 cr Rifle------ 3---------- 70' ----- 19-20 / x2---80 cr H. Rifle--- 4---------- 80' ----- 19-20 / x2---100 cr End of Enstallment 1. [/QUOTE]
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Construct-A-Blaster: How to Construct a Blaster
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