Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Construct-A-Blaster: How to Construct a Blaster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeph" data-source="post: 362153" data-attributes="member: 6738"><p>SECTION FOUR: CHOOSE WEAPON TYPE</p><p></p><p>The weapon type determines the basic properties of the weapon. The weapon types are:</p><p>Laser</p><p>Laser, Repeating</p><p>Blaster</p><p>Blaster, Burst</p><p>Blaster, Repeating</p><p>Paricle Beam</p><p>Phaser</p><p>Ion Blast</p><p></p><p>Their descriptions:</p><p></p><p>Laser:</p><p>Lasers are the standard weapon. they fire linear bursts of foccused energy. Lasers deal fire damage, and have a Fire Rate of 4</p><p></p><p>Laser, Repeating:</p><p>Repeating Lasers are Lasers built for rapid fire. Only Large Pistols, Rifles, and Heavy Rifles may be Repeating Lasers. Repeating lasers deal fire damage, and have a Fire Rate of 5.</p><p></p><p>Blaster:</p><p>Blasters fire superheated globs of plasma, or some similar ammo. Blasters have their Range decreased by 10 feet, deal an extra 2 damage per hit, and have their Energy per shot cost increased by 1. Blasters deal electric damage, and have a Fire Rate of 2.</p><p></p><p>Blaster, Burst:</p><p>Burst Blasters cause a cuncussive, fiery burst on impact. Their range is decreased by 5'. They deal full damage on a direct hit, and damage minus 1 die to other objects in the 5' square that is struck. Some military moddels deal damage minus 2 dice to the surrounding 5' squares. Objects caught in the burst (not struck directly) get a Reflex save (DC 12 + power) for half damage. Burst Blasters deal electric damage, and have a Fire Rate of 1.</p><p></p><p>Blaster, Repeating:</p><p>Repeating Blasters are Blasters built to fire rapid volleys. Their range is decreased by 10'. However, they can get overheated, and have a 10% chance to become inoperable for a full minute after every round when fired at Fire Rate 4. Repeating Blasters deal Electric damage, and have a Fire Rate of 4.</p><p></p><p>Particle Beam: </p><p>Particle Beam weapons shoot a constant ray of superheated plasma. If you hit with the weapon, you make an opposed roll with the target (their reflex vs your attack). If you win, they take damage again, minus 1 die. Repeat this process until either they succeed at a save or your weapon is down to 0 dice of damage. Particle Beam weapons deal Fire damage, and have a Fire Rate of 1.</p><p></p><p>Phaser: </p><p>Phasers are long-range, condensed ionized electron beams. They have their range increased by 20 feet (or 30 feet for Rifles and Heavy Rifles). Phasers deal fire damage, and have a fire Rate of 2.</p><p></p><p>Ion Blast:</p><p>Ion Blast weapons are built for scrambling circuitry. They shoot a ray of ionized particles. They only deal damage against mechanical objects, and treat the damage as Subdual damage. In addition, the target must make a Fortitude save as if you had shot a Stun weapon. Ion Blasters deal electric damage, and have a Fire Rate of 3.</p><p></p><p>So, you've heard all about fire rates, so you might want to know what they are. A fire rate is a weapons rate of fire <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . Big surprise. A description of each level (0, 1, 2, 3, 4, and 5) is provided here:</p><p></p><p>0:</p><p>Fire Rate 0 means that the weapon has massive recoil and long cooling time. The weapon can only be fired once per round, regardless of how many attacks the operator may recieve.</p><p></p><p>1:</p><p>Fires as fast as a standard bow. 1 shot per attack.</p><p></p><p>2:</p><p>Accelerated fire. you may take 2 shots per attack, at a -2 penalty to each shot made for a split attack. If you aim the 2 shots from a single attack at different targets, each shot suffers an additional -4 penalty. (example: Jo has a weapon with Fire Rate 2, and has an attack bonus of +7 / +2. He splits his first attack, firing at +5 / +5. He als osplits his second attack, using the first shot to finish off the original target, and the second to take aim at a closing pirate. he shoots his second shot at -4 / -4.)</p><p></p><p>3:</p><p>You may make 3 shots per attack, but at a -4 penalty to each shot made for a split attack. Aside from that, as above.</p><p></p><p>4: </p><p>You may fire a 5-round burst. This uses the Energy for 5 shots. For every 4 points by which you acceed the target's AC, you hit with an additional shot, to a maximum of 5 hits. (Example: Jo shoots at a goblin, with attack bonus +7. The goblin has AC 15. Jo rolls a total of 24, dealing tripple damage. The goblin turns into a slice of swiss cheese.)</p><p></p><p>5: </p><p>You may lay down suppressive fire. Doing so is a full-round action. When you do, you use up 25 times the energy for a single shot. Suppressive fire is an area affect, either a con as wide and long as your first range increment, or a line 10 feet wide out to your second. All in the area must make a Reflex save against your attack roll. Those that fail take damage. Those that pass through or enter the area between the time that you fired and the start of your next turn must also save or be hit, but they get a +4 bonus to their saves. You may only score up to 25 hits in this fassion. Creatures closer to you save first.</p><p></p><p>End part four.</p></blockquote><p></p>
[QUOTE="Jeph, post: 362153, member: 6738"] SECTION FOUR: CHOOSE WEAPON TYPE The weapon type determines the basic properties of the weapon. The weapon types are: Laser Laser, Repeating Blaster Blaster, Burst Blaster, Repeating Paricle Beam Phaser Ion Blast Their descriptions: Laser: Lasers are the standard weapon. they fire linear bursts of foccused energy. Lasers deal fire damage, and have a Fire Rate of 4 Laser, Repeating: Repeating Lasers are Lasers built for rapid fire. Only Large Pistols, Rifles, and Heavy Rifles may be Repeating Lasers. Repeating lasers deal fire damage, and have a Fire Rate of 5. Blaster: Blasters fire superheated globs of plasma, or some similar ammo. Blasters have their Range decreased by 10 feet, deal an extra 2 damage per hit, and have their Energy per shot cost increased by 1. Blasters deal electric damage, and have a Fire Rate of 2. Blaster, Burst: Burst Blasters cause a cuncussive, fiery burst on impact. Their range is decreased by 5'. They deal full damage on a direct hit, and damage minus 1 die to other objects in the 5' square that is struck. Some military moddels deal damage minus 2 dice to the surrounding 5' squares. Objects caught in the burst (not struck directly) get a Reflex save (DC 12 + power) for half damage. Burst Blasters deal electric damage, and have a Fire Rate of 1. Blaster, Repeating: Repeating Blasters are Blasters built to fire rapid volleys. Their range is decreased by 10'. However, they can get overheated, and have a 10% chance to become inoperable for a full minute after every round when fired at Fire Rate 4. Repeating Blasters deal Electric damage, and have a Fire Rate of 4. Particle Beam: Particle Beam weapons shoot a constant ray of superheated plasma. If you hit with the weapon, you make an opposed roll with the target (their reflex vs your attack). If you win, they take damage again, minus 1 die. Repeat this process until either they succeed at a save or your weapon is down to 0 dice of damage. Particle Beam weapons deal Fire damage, and have a Fire Rate of 1. Phaser: Phasers are long-range, condensed ionized electron beams. They have their range increased by 20 feet (or 30 feet for Rifles and Heavy Rifles). Phasers deal fire damage, and have a fire Rate of 2. Ion Blast: Ion Blast weapons are built for scrambling circuitry. They shoot a ray of ionized particles. They only deal damage against mechanical objects, and treat the damage as Subdual damage. In addition, the target must make a Fortitude save as if you had shot a Stun weapon. Ion Blasters deal electric damage, and have a Fire Rate of 3. So, you've heard all about fire rates, so you might want to know what they are. A fire rate is a weapons rate of fire :D . Big surprise. A description of each level (0, 1, 2, 3, 4, and 5) is provided here: 0: Fire Rate 0 means that the weapon has massive recoil and long cooling time. The weapon can only be fired once per round, regardless of how many attacks the operator may recieve. 1: Fires as fast as a standard bow. 1 shot per attack. 2: Accelerated fire. you may take 2 shots per attack, at a -2 penalty to each shot made for a split attack. If you aim the 2 shots from a single attack at different targets, each shot suffers an additional -4 penalty. (example: Jo has a weapon with Fire Rate 2, and has an attack bonus of +7 / +2. He splits his first attack, firing at +5 / +5. He als osplits his second attack, using the first shot to finish off the original target, and the second to take aim at a closing pirate. he shoots his second shot at -4 / -4.) 3: You may make 3 shots per attack, but at a -4 penalty to each shot made for a split attack. Aside from that, as above. 4: You may fire a 5-round burst. This uses the Energy for 5 shots. For every 4 points by which you acceed the target's AC, you hit with an additional shot, to a maximum of 5 hits. (Example: Jo shoots at a goblin, with attack bonus +7. The goblin has AC 15. Jo rolls a total of 24, dealing tripple damage. The goblin turns into a slice of swiss cheese.) 5: You may lay down suppressive fire. Doing so is a full-round action. When you do, you use up 25 times the energy for a single shot. Suppressive fire is an area affect, either a con as wide and long as your first range increment, or a line 10 feet wide out to your second. All in the area must make a Reflex save against your attack roll. Those that fail take damage. Those that pass through or enter the area between the time that you fired and the start of your next turn must also save or be hit, but they get a +4 bonus to their saves. You may only score up to 25 hits in this fassion. Creatures closer to you save first. End part four. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Construct-A-Blaster: How to Construct a Blaster
Top