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Construct-A-Blaster: How to Construct a Blaster
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<blockquote data-quote="Jeph" data-source="post: 378767" data-attributes="member: 6738"><p>APPENDIX I LOST COUNT: CONSTRUCT-A-SHIELD MATRIX</p><p></p><p>Yeah, I'm really just trying to make this thread last as long as possable. Okay, construct-a-shield matrix.</p><p></p><p>A Shield Matrix, like a blaster, requires Energy. Instead of using energy per attack, they use energy per hour. They can have all the same energy providers as a blaster. Basic shield matrixes only protect against 1 type of energy (fire or electric), but this can be changed by allocating Power.</p><p></p><p>Now comes power. As the power ofthe generator increases, the weight increases:</p><p></p><p>Pwr.... Lbs .... Energy/Hour</p><p>1 ........ 03 ........ 1</p><p>2 ........ 06 ........ 3</p><p>3 ........ 12 ........ 5</p><p>4 ........ 24 ........ 7</p><p></p><p>Now choose what your power does. It can provide an AC bonus, decrease the dice of damage that energy attacks against you deal, and have other affects. For each affect past the first, increase the weight of the matrix by 2 punds.</p><p></p><p>Universal Protection</p><p>cost - 1 pwr</p><p>The matrix protects against both Electric and Fire energy.</p><p></p><p>Energy Dissipation</p><p>cost - 1 pwr per die</p><p>For each point of Power that you spend on Energy Dissipation, energy attacks against you of the correct type deal 1 less die of damage.</p><p></p><p>Energy Deflection</p><p>cost - 1 per +2 AC, +2 Save</p><p>The shield matrix deflects the energy away from you. For each point of power put into Deflection, you gain a +2 bonus to AC and Saves against the correct type of energy.</p><p></p><p>Energy Storring</p><p>cost - 2 pwr</p><p>The shield absorbs and stores some of the energy it deflects. Whenever you are succesfully hit by an energy attack, the shield has a 30% chance to add 1 energy to a chosen power source for each die of damage absorbed. This can not increase the energy in a source past it's maximum, unless the source is specially fitted. For example, a shield absorbs 2 dice of damage. It is struck by a 3d6 attack. It rolls d% twice. Each time the result is 30 or under, the blaster linked to it has it's Nuclear Battery's energy increased by 2.</p></blockquote><p></p>
[QUOTE="Jeph, post: 378767, member: 6738"] APPENDIX I LOST COUNT: CONSTRUCT-A-SHIELD MATRIX Yeah, I'm really just trying to make this thread last as long as possable. Okay, construct-a-shield matrix. A Shield Matrix, like a blaster, requires Energy. Instead of using energy per attack, they use energy per hour. They can have all the same energy providers as a blaster. Basic shield matrixes only protect against 1 type of energy (fire or electric), but this can be changed by allocating Power. Now comes power. As the power ofthe generator increases, the weight increases: Pwr.... Lbs .... Energy/Hour 1 ........ 03 ........ 1 2 ........ 06 ........ 3 3 ........ 12 ........ 5 4 ........ 24 ........ 7 Now choose what your power does. It can provide an AC bonus, decrease the dice of damage that energy attacks against you deal, and have other affects. For each affect past the first, increase the weight of the matrix by 2 punds. Universal Protection cost - 1 pwr The matrix protects against both Electric and Fire energy. Energy Dissipation cost - 1 pwr per die For each point of Power that you spend on Energy Dissipation, energy attacks against you of the correct type deal 1 less die of damage. Energy Deflection cost - 1 per +2 AC, +2 Save The shield matrix deflects the energy away from you. For each point of power put into Deflection, you gain a +2 bonus to AC and Saves against the correct type of energy. Energy Storring cost - 2 pwr The shield absorbs and stores some of the energy it deflects. Whenever you are succesfully hit by an energy attack, the shield has a 30% chance to add 1 energy to a chosen power source for each die of damage absorbed. This can not increase the energy in a source past it's maximum, unless the source is specially fitted. For example, a shield absorbs 2 dice of damage. It is struck by a 3d6 attack. It rolls d% twice. Each time the result is 30 or under, the blaster linked to it has it's Nuclear Battery's energy increased by 2. [/QUOTE]
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