Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Construct Mechanus
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2010097" data-attributes="member: 18387"><p><strong>By Duane Nutley, Staff Reviewer d20 Magazine Rack</strong></p><p></p><p><strong>Sizing up the Target</strong></p><p>Construct Mechanus is a 24 page pdf sourcebook published by accomplished pdf writer Philip Reed. Christopher Shy from Studio Ronin is the illustrator of the cover and all interior art. The pdf retails at $4.00 and is available from RPGNow.com. </p><p></p><p><strong>First Blood</strong></p><p>Construct Mechanus is the first in a new series of pdf sourcebooks. It is a player supplement and details a new player race – the Mechanus. The series will provide new races of this type. However this pdf will be needed for all other supplements as it provides the initial d20 rules about this new race. Mechanus are created by wizards and are similar to golems, but they have an intelligence and free will that separate them from other constructs.</p><p></p><p>The first thing of note about the pdf is that it is landscape layout and not the normal portrait layout. This is a big plus in my book as it means less use of the scroll mouse or “gripping’ the page and moving it up and down. One simple move of the mouse when you start a new page and all the text is available for easy viewing. A black and white pdf is also available in the zip file and this contains no artwork, just the plain text and is in portrait layout for easy printing. The first pdf I saw of this type was the RPGNow Monthly and I wonder how long it will be before other pdf publishers start using this layout as well.</p><p></p><p>Mechanus as a race are quite powerful. They have an ECL of +4, quite high for a player race. Abilities include, but are not limited to, Fast Healing, Darkvision and no need to eat, drink or sleep. Racial abilities are determined by Mechanus type. There are 2 types of Mechanus outlined in this pdf – the Stilt and the Abominus. The Stilt is a customisable race and no two are ever alike. A player gets 30 points to build their character. This will determine what they look like and what abilities they gain from the materials used and different options available. As a side note, the author states that 30 points might be too limiting and provides some further options of 45 or 60. However each 15 points over the 30 increased the ECL by +1. Body, arms, legs and intelligence must all be decided upon. You could decide on a bone body, with no arms and ‘spider’ legs and an armoured head. Then special abilities can be chosen from Drill, Wings, Magical Blast or even a Weapon Mount. The Abominus is more of a fighter type Mechanus and has heavier natural armour and bonuses to melee weapons.</p><p></p><p>2 classes are available in the sourcebook – the Tanker, a frontline fighter and the Mystic Defender who can cast arcane spells. Briefly speaking I would see Mechanus taking these classes over the core classes as they are more powerful and they will get more benefit from these than standard classes. The classes themselves are hard to read. Both get nonstandard save progression and the Mystic Defender doesn’t even have a Fort save. The abilities gained are listed alphabetically, instead of the normal as they are gained, thus making it hard as you need to read through the others to find the ability you are looking for. Both classes are extremely unbalanced and overpowered, as if to make up for the +4 ECL. Following the classes are 4 pages of feats, both General and Mechanus specific. A number of these feats can only be taken at 1st level and some of the more powerful feats can only be used once a day, thus making them playable. The last 2 pages before the License page deal with firearms. I wasn’t overly thrilled about these as I don’t use firearms in any campaign that I play, but it is good to see them here for those who like their robots more modern.</p><p></p><p><strong>Critical Hits</strong></p><p>The big hit for me was the landscape layout. The integration of sci-fi with fantasy was also a plus and now has me thinking about what other sci-fi or modern elements I can use in my normal play.</p><p></p><p><strong>Critical Misses</strong></p><p>I think the fact that the ECL for Mechanus being +4 is going to make most people just not play a Mechanus character. Seeing the BAB progression for the 2 classes as “As Fighter” or “As Cleric” was a low point. It would not have taken much to put in the correct BAB modifier. </p><p></p><p><strong>Coup de Grace</strong></p><p>New races are always welcome on the d20 market, it can be fun and exciting to play a new race. Players will definitely have some roleplaying memories playing a Mechanus in a world where people run or faint at the sight of a mobile, free-willed golem. The classes themselves need a major rework to be playable and this is the only reason the Final Grade is only a C+. If the classes were more standard and balanced, this product would easily have scored a B+ as the rest of the work is excellent material.</p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to <em>Fast Tracks</em> at <a href="http://www.d20zines.com/html/modules.php?op=modload&name=News&file=index&catid=&topic=4" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010097, member: 18387"] [b]By Duane Nutley, Staff Reviewer d20 Magazine Rack[/b] [b]Sizing up the Target[/b] Construct Mechanus is a 24 page pdf sourcebook published by accomplished pdf writer Philip Reed. Christopher Shy from Studio Ronin is the illustrator of the cover and all interior art. The pdf retails at $4.00 and is available from RPGNow.com. [b]First Blood[/b] Construct Mechanus is the first in a new series of pdf sourcebooks. It is a player supplement and details a new player race – the Mechanus. The series will provide new races of this type. However this pdf will be needed for all other supplements as it provides the initial d20 rules about this new race. Mechanus are created by wizards and are similar to golems, but they have an intelligence and free will that separate them from other constructs. The first thing of note about the pdf is that it is landscape layout and not the normal portrait layout. This is a big plus in my book as it means less use of the scroll mouse or “gripping’ the page and moving it up and down. One simple move of the mouse when you start a new page and all the text is available for easy viewing. A black and white pdf is also available in the zip file and this contains no artwork, just the plain text and is in portrait layout for easy printing. The first pdf I saw of this type was the RPGNow Monthly and I wonder how long it will be before other pdf publishers start using this layout as well. Mechanus as a race are quite powerful. They have an ECL of +4, quite high for a player race. Abilities include, but are not limited to, Fast Healing, Darkvision and no need to eat, drink or sleep. Racial abilities are determined by Mechanus type. There are 2 types of Mechanus outlined in this pdf – the Stilt and the Abominus. The Stilt is a customisable race and no two are ever alike. A player gets 30 points to build their character. This will determine what they look like and what abilities they gain from the materials used and different options available. As a side note, the author states that 30 points might be too limiting and provides some further options of 45 or 60. However each 15 points over the 30 increased the ECL by +1. Body, arms, legs and intelligence must all be decided upon. You could decide on a bone body, with no arms and ‘spider’ legs and an armoured head. Then special abilities can be chosen from Drill, Wings, Magical Blast or even a Weapon Mount. The Abominus is more of a fighter type Mechanus and has heavier natural armour and bonuses to melee weapons. 2 classes are available in the sourcebook – the Tanker, a frontline fighter and the Mystic Defender who can cast arcane spells. Briefly speaking I would see Mechanus taking these classes over the core classes as they are more powerful and they will get more benefit from these than standard classes. The classes themselves are hard to read. Both get nonstandard save progression and the Mystic Defender doesn’t even have a Fort save. The abilities gained are listed alphabetically, instead of the normal as they are gained, thus making it hard as you need to read through the others to find the ability you are looking for. Both classes are extremely unbalanced and overpowered, as if to make up for the +4 ECL. Following the classes are 4 pages of feats, both General and Mechanus specific. A number of these feats can only be taken at 1st level and some of the more powerful feats can only be used once a day, thus making them playable. The last 2 pages before the License page deal with firearms. I wasn’t overly thrilled about these as I don’t use firearms in any campaign that I play, but it is good to see them here for those who like their robots more modern. [b]Critical Hits[/b] The big hit for me was the landscape layout. The integration of sci-fi with fantasy was also a plus and now has me thinking about what other sci-fi or modern elements I can use in my normal play. [b]Critical Misses[/b] I think the fact that the ECL for Mechanus being +4 is going to make most people just not play a Mechanus character. Seeing the BAB progression for the 2 classes as “As Fighter” or “As Cleric” was a low point. It would not have taken much to put in the correct BAB modifier. [b]Coup de Grace[/b] New races are always welcome on the d20 market, it can be fun and exciting to play a new race. Players will definitely have some roleplaying memories playing a Mechanus in a world where people run or faint at the sight of a mobile, free-willed golem. The classes themselves need a major rework to be playable and this is the only reason the Final Grade is only a C+. If the classes were more standard and balanced, this product would easily have scored a B+ as the rest of the work is excellent material. [color=green][b]To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to [i]Fast Tracks[/i] at [url=http://www.d20zines.com/html/modules.php?op=modload&name=News&file=index&catid=&topic=4]www.d20zines.com.[/url][/b][/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Construct Mechanus
Top