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General Tabletop Discussion
*Pathfinder & Starfinder
Construct Solo Brute 6 "Combinatus Golem"
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<blockquote data-quote="Darth_Asparagus" data-source="post: 4399412" data-attributes="member: 72489"><p><strong>Combinatus Golem “Harvester”</strong></p><p></p><p> A tall cone-like body on spider’s legs equipped with multiple rings of flail-like appendages, the Combinatus Golem is the nightmare of any army fighting in closed ranks. Its many appendages are equipped with spiked spheres, sickles, and stone blocks that make it nearly impossible to engage the monster in close combat.</p><p> <strong>Combinatus Golem Tactics</strong></p><p></p><p> As a flailing monstrosity, the Combinatus Golem has no need for a lot of tactics. It will focus its attacks on the closest enemy. Only if some ranged striker turns out to be a major problem will the construct use its Power Jump to deal with that threat.</p><p> <strong>Combinatus Golem Lore (Arcana)</strong></p><p></p><p> DC 10: The Combinatus Golem is a construct designed to deal with large numbers of enemy soldiers.</p><p> DC 20: A Combinatus Golem can make powerful jumps so ranged attackers should avoid coming too close.</p><p> </p><p></p><p> <span style="color: Black"><strong><span style="color: white">Combinatus Golem</span></strong></span></p><p> <p style="text-align: right"><p style="text-align: right"><strong><span style="color: white">Level 6 Solo Brute </span></strong></p> </p><p> <span style="color: Black"><span style="color: white">Large elemental construct</span></span></p><p> <p style="text-align: right"><p style="text-align: right"><span style="color: white">XP 175</span></p> </p><p> <span style="color: White"><strong>Initiative</strong> +3</span></p><p><span style="color: White"></span> <p style="text-align: right"><p style="text-align: right"><span style="color: White"><strong>Senses</strong> Perception +2; darkvision</span></p> </p><p> <span style="color: White"><strong>Flail Aura 2 </strong><strong>(see below)</strong></span></p><p><span style="color: White"></span> <span style="color: White"><strong>HP</strong> 300; <strong>Bloodied</strong> 150</span></p><p><span style="color: White"></span> <span style="color: White"><strong>Action Points </strong>2</span></p><p><span style="color: White"></span> <span style="color: White"><strong>AC</strong> 22; <strong>Fortitude</strong> 22, <strong>Reflex</strong> 15, <strong>Will</strong> 15</span></p><p><span style="color: White"></span> <span style="color: White"><strong>Speed</strong> 4, cannot shift</span></p><p><span style="color: White"></span> <span style="color: White"><strong>Immune </strong><strong>Cold, Charm, Poison</strong></span></p><p><span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]b[/FONT]</strong><strong> Slam</strong> (standard; at-will) <strong>* Melee</strong></span></p><p><span style="color: White"></span> <span style="color: White">Reach 3; +9 vs. AC, 1d10+4</span></p><p><span style="color: White"></span> <span style="color: White">[FONT=&quot] w[/FONT] <strong>Power Jump</strong> (minor; recharge [FONT=&quot]56[/FONT])</span></p><p><span style="color: White"></span> <span style="color: White">The Golem jumps 5 squares. This counts as shifting and flight.</span></p><p><span style="color: White"></span> <span style="color: White">[FONT=&quot]a[/FONT]<strong>Flail Aura</strong> (immediate interrupt)</span></p><p><span style="color: White"></span> <span style="color: White">Affects any creature that starts its turn in the aura or enters it. Close Aura 2; +5 vs. Fortitude; 2d10 damage and target is pushed 2 squares away from Golem. Miss: Half damage.</span></p><p><span style="color: White"><strong>Alignment</strong> Unaligned</span></p><p><span style="color: White"><strong>Languages</strong> -</span></p><p><span style="color: White"><strong>Skills</strong> -</span></p><p><span style="color: White"><strong>Str</strong> 18 (+7)</span></p><p><span style="color: White"><strong>Dex</strong> 12 (+4)</span></p><p><span style="color: White"><strong>Wis</strong> 14 (+5)</span></p><p><span style="color: White"><strong>Con</strong> 18 (+7)</span></p><p><span style="color: White"><strong>Int</strong> 10 (+3)</span></p><p><span style="color: White"><strong>Cha</strong> 10 (+3)</span></p></blockquote><p></p>
[QUOTE="Darth_Asparagus, post: 4399412, member: 72489"] [B]Combinatus Golem “Harvester”[/B] A tall cone-like body on spider’s legs equipped with multiple rings of flail-like appendages, the Combinatus Golem is the nightmare of any army fighting in closed ranks. Its many appendages are equipped with spiked spheres, sickles, and stone blocks that make it nearly impossible to engage the monster in close combat. [B]Combinatus Golem Tactics[/B] As a flailing monstrosity, the Combinatus Golem has no need for a lot of tactics. It will focus its attacks on the closest enemy. Only if some ranged striker turns out to be a major problem will the construct use its Power Jump to deal with that threat. [B]Combinatus Golem Lore (Arcana)[/B] DC 10: The Combinatus Golem is a construct designed to deal with large numbers of enemy soldiers. DC 20: A Combinatus Golem can make powerful jumps so ranged attackers should avoid coming too close. [COLOR=Black][B][COLOR=white]Combinatus Golem[/COLOR][/B][/COLOR] [RIGHT][RIGHT][B][COLOR=white]Level 6 Solo Brute [/COLOR][/B][/RIGHT] [/RIGHT] [COLOR=Black][COLOR=white]Large elemental construct[/COLOR][/COLOR] [RIGHT][RIGHT][COLOR=white]XP 175[/COLOR][/RIGHT] [/RIGHT] [COLOR=White][B]Initiative[/B] +3 [/COLOR] [RIGHT][RIGHT][COLOR=White][B]Senses[/B] Perception +2; darkvision[/COLOR][/RIGHT] [/RIGHT] [COLOR=White][B]Flail Aura 2 [/B][B](see below)[/B] [/COLOR] [COLOR=White][B]HP[/B] 300; [B]Bloodied[/B] 150 [/COLOR] [COLOR=White][B]Action Points [/B]2 [/COLOR] [COLOR=White][B]AC[/B] 22; [B]Fortitude[/B] 22, [B]Reflex[/B] 15, [B]Will[/B] 15 [/COLOR] [COLOR=White][B]Speed[/B] 4, cannot shift [/COLOR] [COLOR=White][B]Immune [/B][B]Cold, Charm, Poison[/B] [/COLOR] [COLOR=White][B][FONT="]b[/FONT][/B][B] Slam[/B] (standard; at-will) [B]* Melee[/B] [/COLOR] [COLOR=White]Reach 3; +9 vs. AC, 1d10+4 [/COLOR] [COLOR=White][FONT="] w[/FONT] [B]Power Jump[/B] (minor; recharge [FONT="]56[/FONT]) [/COLOR] [COLOR=White]The Golem jumps 5 squares. This counts as shifting and flight. [/COLOR] [COLOR=White][FONT="]a[/FONT][B]Flail Aura[/B] (immediate interrupt) [/COLOR] [COLOR=White]Affects any creature that starts its turn in the aura or enters it. Close Aura 2; +5 vs. Fortitude; 2d10 damage and target is pushed 2 squares away from Golem. Miss: Half damage. [B]Alignment[/B] Unaligned [B]Languages[/B] - [B]Skills[/B] - [B]Str[/B] 18 (+7) [B]Dex[/B] 12 (+4) [B]Wis[/B] 14 (+5) [B]Con[/B] 18 (+7) [B]Int[/B] 10 (+3) [B]Cha[/B] 10 (+3)[/COLOR] [/QUOTE]
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Construct Solo Brute 6 "Combinatus Golem"
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