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Construct spells (anyone used these?)
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<blockquote data-quote="brunswick" data-source="post: 6123243" data-attributes="member: 70189"><p>Hiya folks,</p><p></p><p>A player in my game has asked me to take a look at these spells and make a ruling on how I want to handle them.</p><p></p><p>The first one (Apparent Master) is from the "Guardians of Dragonfall" Paizo adventure and the second one (Malfunction), comes from "Ultimate Magic". </p><p></p><p>As the player rightly points out, these spells shouldnt actually be able to affect constructs (not to mention that "Malfunction" apparently comes from the non-existent "Transformation" school, presumably a typo).</p><p></p><p>Have you experienced these spells in your games and, if so, how did you handle them? If you didnt experience these spells in your game before, also, how would you handle them?</p><p></p><p>I'm thinking of suggesting that we take the spells at face value and say that they, as exceptions, DO affect constructs, with the stated Saving Throw and SR (if applicable) as given in the spell text. I'm just a little baffled as to why the writers of the scenario and rulebook didnt explicitly state that these spells override the usual rules as regards Construct Immunities.</p><p></p><p>Here are the spells in question:</p><p><strong><span style="color: black"><span style="font-family: 'Trebuchet MS'">Apparent Master </span></span></strong></p><p> </p><p>[TABLE="class: MsoNormalTable, width: 100%"][TR][TD="bgcolor: transparent"]<strong><span style="font-family: 'Arial'"><span style="color: #000000">School</span></span></strong><span style="font-family: 'Arial'"> <a href="http://www.d20pfsrd.com/magic#TOC-Enchantment" target="_blank"><u><span style="color: #4e7dbf">enchantment</span></u></a><span style="color: #000000">; <strong>Level</strong> </span><a href="http://www.d20pfsrd.com/classes/core-classes/bard" target="_blank"><u><span style="color: #4e7dbf">bard</span></u></a><span style="color: #000000"> 4, </span><a href="http://www.d20pfsrd.com/classes/core-classes/sorcerer" target="_blank"><u><span style="color: #4e7dbf">sorcerer</span></u></a><span style="color: #000000">/</span><a href="http://www.d20pfsrd.com/classes/core-classes/wizard" target="_blank"><u><span style="color: #4e7dbf">wizard</span></u></a><span style="color: #000000"> 5</span></span></p><p><strong><span style="font-family: 'Arial'"><span style="color: #000000">Casting Time</span></span></strong><span style="font-family: 'Arial'"><span style="color: #000000"> 1 </span><a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions" target="_blank"><u><span style="color: #4e7dbf">standard action</span></u></a></span></p><p><span style="font-family: 'Arial'"><span style="color: #000000"><strong>Components</strong> V, S</span></span></p><p><strong><span style="font-family: 'Arial'"><span style="color: #000000">Range</span></span></strong><span style="font-family: 'Arial'"><span style="color: #000000"> Close (25 ft. +5 ft./2 levels)</span></span></p><p><span style="font-family: 'Arial'"><span style="color: #000000"><strong>Target</strong> One </span><a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Construct" target="_blank"><u><span style="color: #4e7dbf">construct</span></u></a><span style="color: #000000">; see text</span></span></p><p><span style="font-family: 'Arial'"><span style="color: #000000"><strong>Duration</strong> 1 hour/level</span></span></p><p><span style="font-family: 'Arial'"><span style="color: #000000"><strong>Saving Throw</strong> </span><a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Will" target="_blank"><u><span style="color: #4e7dbf">Will</span></u></a><span style="color: #000000"> negates; <strong>Spell Resistance</strong> Yes</span></span></p><p>[/TD][TD="bgcolor: transparent"][/TD][/TR][/TABLE]<strong><span style="font-family: 'Trebuchet MS'"><span style="color: #000000">DESCRIPTION</span></span></strong></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: #000000">This charm makes a </span><a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Construct" target="_blank"><u><span style="color: #4e7dbf">construct</span></u></a><span style="color: #000000"> regard you as its master. The spell only affects mindless constructs that are attuned to the commands of a master, such as </span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-object" target="_blank"><u><span style="color: #4e7dbf">animated objects</span></u></a><span style="color: #000000">, </span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem" target="_blank"><u><span style="color: #4e7dbf">golems</span></u></a><span style="color: #000000">, </span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/retriever" target="_blank"><u><span style="color: #4e7dbf">retrievers</span></u></a><span style="color: #000000">, and </span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/templates/shield-guardian" target="_blank"><u><span style="color: #4e7dbf">shield guardians</span></u></a><span style="color: #000000">. All constructs with </span><a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-" target="_blank"><u><span style="color: #4e7dbf">Intelligence</span></u></a><span style="color: #000000"> scores, even those that explicitly follow the commands of their creator, such as an </span><a href="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/homunculus" target="_blank"><u><span style="color: #4e7dbf">homunculus</span></u></a><span style="color: #000000">, are unaffected. If the construct is currently being threatened or attacked by you or your allies it receives a +5 bonus on its saving throw.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="color: #000000">The spell enables you to control the construct completely, with the sole exception that commands directly resulting in damage break the spell. Any act by you or your apparent allies that damages the construct also breaks the spell. You can communicate your commands in any spoken language. The construct reverts to obeying the last commands given by its true master when the spell’s duration expires. If the construct’s true master attempts to command a construct affected by apparent master, you must win an opposed </span><a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-" target="_blank"><u><span style="color: #4e7dbf">Charisma</span></u></a><span style="color: #000000"> check for the construct to continue to follow your commands. Failing this check breaks the spell.</span></span><strong><span style="color: #ffffff"><span style="font-family: 'Verdana'">Malfunction</span></span></strong></p><p></p><p><span style="font-family: 'Tahoma'"><span style="color: #000000"><span style="font-size: 12px"><strong>Malfunction</strong></span></span></span></p><p><span style="font-family: 'Tahoma'"><span style="color: #000000"><span style="font-size: 12px"><strong></strong></span></span></span></p><p><span style="font-family: 'Tahoma'"><span style="color: #000000"><span style="font-size: 12px"><strong>School</strong> transformation; Level sorcerer/wizard 4</span></span></span></p><p><span style="font-family: 'Tahoma'"><span style="color: #000000"><span style="font-size: 12px"><strong>Casting Time</strong> 1 standard action</span></span></span></p><p><span style="font-family: 'Tahoma'"><span style="color: #000000"><span style="font-size: 12px"><strong>Components</strong> V, S</span></span></span></p><p><span style="font-family: 'Tahoma'"><span style="color: #000000"><span style="font-size: 12px"><strong>Range</strong> close (25 ft. + 5 ft./2 levels)</span></span></span></p><p><span style="font-family: 'Tahoma'"><span style="color: #000000"><span style="font-size: 12px"><strong>Area</strong> one construct</span></span></span></p><p><span style="font-family: 'Tahoma'"><span style="color: #000000"><span style="font-size: 12px"><strong>Duration</strong> 1 round/level (D)</span></span></span></p><p><span style="font-family: 'Tahoma'"><span style="color: #000000"><span style="font-size: 12px"><strong>Saving Throw</strong> Fortitude negates; <strong>Spell Resistance</strong> yes</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: #000000">This functions as </span><em><a href="http://paizo.com/pathfinderRPG/prd/spells/confusion.html#_confusion" target="_blank"><span style="color: #33337c">confusion</span></a></em><span style="color: #000000">, except it only affects constructs, and instead of babbling incoherently, the construct takes no actions on its turn (but may still make attacks of opportunity).</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: #000000">---------------------------------------------------------------------------------------------</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: #000000">Your opinions please,</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: #000000">Thanks,</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: #000000">Bruns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></span></span></p></blockquote><p></p>
[QUOTE="brunswick, post: 6123243, member: 70189"] Hiya folks, A player in my game has asked me to take a look at these spells and make a ruling on how I want to handle them. The first one (Apparent Master) is from the "Guardians of Dragonfall" Paizo adventure and the second one (Malfunction), comes from "Ultimate Magic". As the player rightly points out, these spells shouldnt actually be able to affect constructs (not to mention that "Malfunction" apparently comes from the non-existent "Transformation" school, presumably a typo). Have you experienced these spells in your games and, if so, how did you handle them? If you didnt experience these spells in your game before, also, how would you handle them? I'm thinking of suggesting that we take the spells at face value and say that they, as exceptions, DO affect constructs, with the stated Saving Throw and SR (if applicable) as given in the spell text. I'm just a little baffled as to why the writers of the scenario and rulebook didnt explicitly state that these spells override the usual rules as regards Construct Immunities. Here are the spells in question: [B][COLOR=black][FONT=Trebuchet MS]Apparent Master [/FONT][/COLOR][/B] [FONT=Trebuchet MS][COLOR=#000000] [/COLOR][/FONT] [TABLE="class: MsoNormalTable, width: 100%"][TR][TD="bgcolor: transparent"][B][FONT=Arial][COLOR=#000000]School[/COLOR][/FONT][/B][FONT=Arial][COLOR=#000000] [/COLOR][URL="http://www.d20pfsrd.com/magic#TOC-Enchantment"][U][COLOR=#4e7dbf]enchantment[/COLOR][/U][/URL][COLOR=#000000]; [B]Level[/B] [/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/bard"][U][COLOR=#4e7dbf]bard[/COLOR][/U][/URL][COLOR=#000000] 4, [/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/sorcerer"][U][COLOR=#4e7dbf]sorcerer[/COLOR][/U][/URL][COLOR=#000000]/[/COLOR][URL="http://www.d20pfsrd.com/classes/core-classes/wizard"][U][COLOR=#4e7dbf]wizard[/COLOR][/U][/URL][COLOR=#000000] 5[/COLOR][/FONT] [B][FONT=Arial][COLOR=#000000]Casting Time[/COLOR][/FONT][/B][FONT=Arial][COLOR=#000000] 1 [/COLOR][URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions"][U][COLOR=#4e7dbf]standard action[/COLOR][/U][/URL] [COLOR=#000000][B]Components[/B] V, S[/COLOR][/FONT] [B][FONT=Arial][COLOR=#000000]Range[/COLOR][/FONT][/B][FONT=Arial][COLOR=#000000] Close (25 ft. +5 ft./2 levels) [B]Target[/B] One [/COLOR][URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Construct"][U][COLOR=#4e7dbf]construct[/COLOR][/U][/URL][COLOR=#000000]; see text [B]Duration[/B] 1 hour/level [B]Saving Throw[/B] [/COLOR][URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Will"][U][COLOR=#4e7dbf]Will[/COLOR][/U][/URL][COLOR=#000000] negates; [B]Spell Resistance[/B] Yes[/COLOR][/FONT] [/TD][TD="bgcolor: transparent"][COLOR=#000000][/COLOR][/TD][/TR][/TABLE][B][FONT=Trebuchet MS][COLOR=#000000]DESCRIPTION[/COLOR][/FONT][/B] [FONT=Trebuchet MS][COLOR=#000000]This charm makes a [/COLOR][URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Construct"][U][COLOR=#4e7dbf]construct[/COLOR][/U][/URL][COLOR=#000000] regard you as its master. The spell only affects mindless constructs that are attuned to the commands of a master, such as [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-object"][U][COLOR=#4e7dbf]animated objects[/COLOR][/U][/URL][COLOR=#000000], [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem"][U][COLOR=#4e7dbf]golems[/COLOR][/U][/URL][COLOR=#000000], [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/retriever"][U][COLOR=#4e7dbf]retrievers[/COLOR][/U][/URL][COLOR=#000000], and [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/templates/shield-guardian"][U][COLOR=#4e7dbf]shield guardians[/COLOR][/U][/URL][COLOR=#000000]. All constructs with [/COLOR][URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-"][U][COLOR=#4e7dbf]Intelligence[/COLOR][/U][/URL][COLOR=#000000] scores, even those that explicitly follow the commands of their creator, such as an [/COLOR][URL="http://www.d20pfsrd.com/bestiary/monster-listings/constructs/homunculus"][U][COLOR=#4e7dbf]homunculus[/COLOR][/U][/URL][COLOR=#000000], are unaffected. If the construct is currently being threatened or attacked by you or your allies it receives a +5 bonus on its saving throw.[/COLOR][/FONT] [FONT=Trebuchet MS][COLOR=#000000]The spell enables you to control the construct completely, with the sole exception that commands directly resulting in damage break the spell. Any act by you or your apparent allies that damages the construct also breaks the spell. You can communicate your commands in any spoken language. The construct reverts to obeying the last commands given by its true master when the spell’s duration expires. If the construct’s true master attempts to command a construct affected by apparent master, you must win an opposed [/COLOR][URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-"][U][COLOR=#4e7dbf]Charisma[/COLOR][/U][/URL][COLOR=#000000] check for the construct to continue to follow your commands. Failing this check breaks the spell.[/COLOR][/FONT][B][COLOR=#ffffff][FONT=Verdana]Malfunction[/FONT][/COLOR][/B] [FONT=Tahoma][COLOR=#000000][SIZE=3][B]Malfunction School[/B] transformation; Level sorcerer/wizard 4[/SIZE][/COLOR][/FONT] [FONT=Tahoma][COLOR=#000000][SIZE=3][B]Casting Time[/B] 1 standard action[/SIZE][/COLOR][/FONT] [FONT=Tahoma][COLOR=#000000][SIZE=3][B]Components[/B] V, S[/SIZE][/COLOR][/FONT] [FONT=Tahoma][COLOR=#000000][SIZE=3][B]Range[/B] close (25 ft. + 5 ft./2 levels)[/SIZE][/COLOR][/FONT] [FONT=Tahoma][COLOR=#000000][SIZE=3][B]Area[/B] one construct[/SIZE][/COLOR][/FONT] [FONT=Tahoma][COLOR=#000000][SIZE=3][B]Duration[/B] 1 round/level (D)[/SIZE][/COLOR][/FONT] [FONT=Tahoma][COLOR=#000000][SIZE=3][B]Saving Throw[/B] Fortitude negates; [B]Spell Resistance[/B] yes[/SIZE][/COLOR][/FONT] [FONT=Verdana][SIZE=3][COLOR=#000000]This functions as [/COLOR][I][URL="http://paizo.com/pathfinderRPG/prd/spells/confusion.html#_confusion"][COLOR=#33337c]confusion[/COLOR][/URL][/I][COLOR=#000000], except it only affects constructs, and instead of babbling incoherently, the construct takes no actions on its turn (but may still make attacks of opportunity). --------------------------------------------------------------------------------------------- Your opinions please, Thanks, Bruns. :)[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000] [/COLOR][/SIZE][/FONT] [/QUOTE]
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