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*Pathfinder & Starfinder
Construct spells (anyone used these?)
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<blockquote data-quote="dellboy" data-source="post: 6123450" data-attributes="member: 6741679"><p>l am the player in question who inquired about the spells, they are worded very badly and in there current form pretty useless againest most constructs except animated objects.</p><p></p><p>Couple of things l noticed and why l asked for clarification was if you look at apparent master it mentions it effects golems ect but it also states it effects shield guardians, now shield guardians can only be true golems and all true golems are immune to any spell that allows spell resistance so something is wrong there.</p><p></p><p>Add to the fact the spells are level 4 and level 5 respectively if they don't effect true golems they are far to high a level to be usefull, your sacrificing a spell slot of 4th or 5th level on the random chance you will meet a golem, other than constructs they have no effect and your hampering your spell list on a possible encounter, ok if you knew the local bad guy had a golem pet then yes they are great if they worked.</p><p></p><p>My opinion on the spells are that the author of the spells in question never actually referenced golems when designing the spells, as if he had he would have certainly noticed that pretty much 85% of all contructs are immune to them and every true golem is immune simple because he added spell resistance yes. l would assume the spell resistance is a mistake on the spells as the author clearly states golems/shield guardians as possible targets for the apparent master spell.</p></blockquote><p></p>
[QUOTE="dellboy, post: 6123450, member: 6741679"] l am the player in question who inquired about the spells, they are worded very badly and in there current form pretty useless againest most constructs except animated objects. Couple of things l noticed and why l asked for clarification was if you look at apparent master it mentions it effects golems ect but it also states it effects shield guardians, now shield guardians can only be true golems and all true golems are immune to any spell that allows spell resistance so something is wrong there. Add to the fact the spells are level 4 and level 5 respectively if they don't effect true golems they are far to high a level to be usefull, your sacrificing a spell slot of 4th or 5th level on the random chance you will meet a golem, other than constructs they have no effect and your hampering your spell list on a possible encounter, ok if you knew the local bad guy had a golem pet then yes they are great if they worked. My opinion on the spells are that the author of the spells in question never actually referenced golems when designing the spells, as if he had he would have certainly noticed that pretty much 85% of all contructs are immune to them and every true golem is immune simple because he added spell resistance yes. l would assume the spell resistance is a mistake on the spells as the author clearly states golems/shield guardians as possible targets for the apparent master spell. [/QUOTE]
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