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<blockquote data-quote="jaker2003" data-source="post: 1925037" data-attributes="member: 18667"><p>Possessor</p><p>Medium Construct (possessed full plate armor)</p><p>Hit Dice: 2d10+22 (37hp)</p><p>Initiative: +1</p><p>Speed: 30 ft.</p><p>Armor Class: 20 (+1 Dex, +8 natural, +1 deflection)</p><p>Base Attack/Grapple: +1/+3</p><p>Attacks: Greatsword 2d6+2 or Slam 1d6+2</p><p>Space/Reach: 5/5ft.</p><p>Special Attacks: Ghost Touch, Thundering</p><p>Special Qualities: Construct Traits, DR 10/ghosttouch, Darkvision 60ft., Fast Healing 1, Feather Fall, Low-light Vision, Partial immunity to Piercing, Possess</p><p>Saves: Fort +0, Ref +1, Will +0</p><p>Abilities: Str 14, Dex 12, Con -, Int 10, Wis 10, Cha 12</p><p>Skills: Listen +5, Spot +5</p><p>Feats: Improved Toughness</p><p>Environment: Any land or underground</p><p>Organization: Solitary or troupe(2-5)</p><p>Challenge Rating: 2</p><p>Treasure: Full plate armor</p><p>Alignment: N</p><p>Advancement: N/A</p><p>Level Adjustment: +2</p><p></p><p>A heavy suit of armor approaches you from the darkness. It raises its greatsword as the empty helm turns to face you.</p><p></p><p>Possessors are incorporeal constructs left to defend an area from intrusion. These clouds of dust drift in through a wall and fill a suit of armor so that they can strike intruders. Possessors speak the language of their creator and an additional language for every point of intelligence of 10.</p><p></p><p>COMBAT</p><p>Possessors charge straight into battle.</p><p>Ghost Touch (Ex): The possessor never risks a 50% miss chance against incorporeal creatures and may interact with them as if they are corporeal.</p><p>Thundering (Su): While the Possessor is using a suit of armor, it always confers this weapon quality onto it's weapons, whether using it's unarmed strike or wielding a weapon.</p><p>Feather Fall (Su): As the spell, in constant effect.</p><p>Partial Immunity to Piercing (Ex): Possessors take half as much damage as normal from piercing weapons.</p><p>Possess (Ex): As a full round action, a possessor can slip into a suit of armor and use it as a body to attack others. A possessor prefers full plate armor, but needs only a helm or mask, pair of gloves or gauntlets, and a pair of boots. While it has possessed armor, it forgoes its 50% miss chance, though it does retain its deflection. Abandoning a suit of armor to return to full incorporeality is a free action that does not provide an attack of opportunity.</p><p>Armor Size Str Dex AC/Attack Hide Grapple Speed Hit Points Slam</p><p>Small 10 14 +1 +4 -4 20 feet +10 1d4</p><p>Medium 14 12 +0 +0 +0 30 feet +20 1d6</p><p>Large 22 10 -1 -4 +4 40 feet +30 1d8</p><p>Huge 30 8 -2 -8 +8 50 feet +40 2d6</p><p>Gargantuan 38 6 -4 -12 +12 60 feet +60 2d8</p><p>Collossal 46 4 -8 -16 +16 80 feet +80 4d6</p><p></p><p>POSSESSOR SOCIETY</p><p>Multiple possessors left in an area often spend their free time organizing themselves into small tribes. They often hold small tournaments to win over the best armor.</p><p></p><p>CONSTRUCTION</p><p>A Possessor’s ‘body is composed of fine dust ground from precious metals.</p><p> CL 2nd; Craft Consttruct, Geas/quest, limited wish; Price 5,000 gp; Cost 2,500 + 200 XP.</p></blockquote><p></p>
[QUOTE="jaker2003, post: 1925037, member: 18667"] Possessor Medium Construct (possessed full plate armor) Hit Dice: 2d10+22 (37hp) Initiative: +1 Speed: 30 ft. Armor Class: 20 (+1 Dex, +8 natural, +1 deflection) Base Attack/Grapple: +1/+3 Attacks: Greatsword 2d6+2 or Slam 1d6+2 Space/Reach: 5/5ft. Special Attacks: Ghost Touch, Thundering Special Qualities: Construct Traits, DR 10/ghosttouch, Darkvision 60ft., Fast Healing 1, Feather Fall, Low-light Vision, Partial immunity to Piercing, Possess Saves: Fort +0, Ref +1, Will +0 Abilities: Str 14, Dex 12, Con -, Int 10, Wis 10, Cha 12 Skills: Listen +5, Spot +5 Feats: Improved Toughness Environment: Any land or underground Organization: Solitary or troupe(2-5) Challenge Rating: 2 Treasure: Full plate armor Alignment: N Advancement: N/A Level Adjustment: +2 A heavy suit of armor approaches you from the darkness. It raises its greatsword as the empty helm turns to face you. Possessors are incorporeal constructs left to defend an area from intrusion. These clouds of dust drift in through a wall and fill a suit of armor so that they can strike intruders. Possessors speak the language of their creator and an additional language for every point of intelligence of 10. COMBAT Possessors charge straight into battle. Ghost Touch (Ex): The possessor never risks a 50% miss chance against incorporeal creatures and may interact with them as if they are corporeal. Thundering (Su): While the Possessor is using a suit of armor, it always confers this weapon quality onto it's weapons, whether using it's unarmed strike or wielding a weapon. Feather Fall (Su): As the spell, in constant effect. Partial Immunity to Piercing (Ex): Possessors take half as much damage as normal from piercing weapons. Possess (Ex): As a full round action, a possessor can slip into a suit of armor and use it as a body to attack others. A possessor prefers full plate armor, but needs only a helm or mask, pair of gloves or gauntlets, and a pair of boots. While it has possessed armor, it forgoes its 50% miss chance, though it does retain its deflection. Abandoning a suit of armor to return to full incorporeality is a free action that does not provide an attack of opportunity. Armor Size Str Dex AC/Attack Hide Grapple Speed Hit Points Slam Small 10 14 +1 +4 -4 20 feet +10 1d4 Medium 14 12 +0 +0 +0 30 feet +20 1d6 Large 22 10 -1 -4 +4 40 feet +30 1d8 Huge 30 8 -2 -8 +8 50 feet +40 2d6 Gargantuan 38 6 -4 -12 +12 60 feet +60 2d8 Collossal 46 4 -8 -16 +16 80 feet +80 4d6 POSSESSOR SOCIETY Multiple possessors left in an area often spend their free time organizing themselves into small tribes. They often hold small tournaments to win over the best armor. CONSTRUCTION A Possessor’s ‘body is composed of fine dust ground from precious metals. CL 2nd; Craft Consttruct, Geas/quest, limited wish; Price 5,000 gp; Cost 2,500 + 200 XP. [/QUOTE]
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